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Electronics/security tech (Cyberpunk RED)

Skills

Definition

Electronics/Security Tech covers your expertise with electronic devices and security systems—from alarm panels and surveillance cameras to electronic locks and sensor grids. Night City runs on electronics, and every corp, gang, and paranoid citizen has security systems protecting their stuff. This skill lets you install, repair, modify, and bypass electronic security. You can rewire a camera to loop footage, crack an electronic lock, disable an alarm before it alerts the building, or set up your own security perimeter. While Netrunners handle the virtual side of security through the NET, Electronics/Security Tech is the hands-on, physical approach. Someone has to actually touch the wires, swap the circuit boards, and physically tamper with the hardware. In a world where everything is wired and watched, this skill opens doors—literally.

How it works

**Linked Stat**: TECH **Key Uses**: - Bypassing electronic locks and alarm systems - Disabling or looping surveillance cameras - Installing and maintaining security systems - Repairing electronic devices **Additional**: This is the physical counterpart to Netrunning. While a Netrunner hacks remotely, Electronics/Security Tech requires hands-on access to the hardware.

Tips

**Build Advice**: Essential for infiltration-focused characters who need to bypass security without a Netrunner. Also valuable for Techs who install and maintain security systems. **Synergies**: Works extremely well alongside Stealth for physical infiltration. Combined with a Netrunner's hacking, your crew can dismantle any security setup. **Character Concepts**: Security consultant, break-in specialist, alarm technician, corporate saboteur.

Frequently asked questions

How is this different from Netrunning?

Netrunning accesses systems through the NET remotely. Electronics/Security Tech is hands-on physical work with the actual hardware—cutting wires, swapping chips, and physically tampering with devices.