Dexterity (Hunter: The Reckoning 5th Edition)
Definition
Dexterity governs speed and precision: aiming a weapon, crossing a building without being heard, staying upright on bad footing, and working a lock while somebody walks the corridor below. It is the physical attribute that keeps distance between a hunter and a creature, which is the most reliable survival strategy mortals have. In practice Dexterity does three jobs at once. It carries ranged attacks through Firearms, infiltration through Stealth and Larceny, and evasion through Athletics. Very few attributes cover that much ground, which is why Dexterity is the most common home for the single 4 among hunters who expect fieldwork rather than archives.
How it works
Tips
Frequently asked questions
Should my Dexterity or my Firearms skill be higher?
Balance them, because the pool is attribute plus skill and both cap at 4 at creation. Dexterity 4 with Firearms 1 shoots no better than Dexterity 1 with Firearms 4, and neither performs as well as 3 and 2.
Does Dexterity help me avoid being hit?
Yes, through Athletics for evasion and through Stealth for never being targeted. Against creatures faster and stronger than any human, not being found is a better defense than being agile once found.
Is Dexterity worth taking for a researcher?
At 2 dots, yes. Research hunters still have to leave buildings quietly and occasionally fire a weapon. Put the 4 in Intelligence, but do not leave Dexterity at 1 unless your character genuinely never goes into the field.