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Dexterity (Hunter: The Reckoning 5th Edition)

Attributes

Definition

Dexterity governs speed and precision: aiming a weapon, crossing a building without being heard, staying upright on bad footing, and working a lock while somebody walks the corridor below. It is the physical attribute that keeps distance between a hunter and a creature, which is the most reliable survival strategy mortals have. In practice Dexterity does three jobs at once. It carries ranged attacks through Firearms, infiltration through Stealth and Larceny, and evasion through Athletics. Very few attributes cover that much ground, which is why Dexterity is the most common home for the single 4 among hunters who expect fieldwork rather than archives.

How it works

**Dice Pool Uses**: - Dexterity + Firearms: Shooting and aiming under pressure - Dexterity + Stealth: Moving silently, staying unseen - Dexterity + Athletics: Running, dodging, acrobatics - Dexterity + Larceny: Picking locks, disabling alarms **Special Rules**: Dexterity carries ranged attack rolls and most defensive actions. Since creation caps any attribute at 4 and raising one later costs new rating × 5 XP, a hunter who intends to both shoot and infiltrate should place the single 4 here rather than splitting effort across two physical attributes.

Tips

**Build Advice**: Dexterity is the most versatile physical attribute in the game, covering firearms, stealth, and evasion, which are the three pillars of mortal survival against things that are stronger than you. Prioritize it for any well-rounded field character. **Creed Synergies**: Underground creed hunters gain the most, since infiltration is their method and their aptitude Edges assume it. Martial hunters who prefer shooting to swinging also need Dexterity high rather than Strength. **Character Concepts**: Competitive shooter, parkour enthusiast, cat burglar turned hunter, surgeon who discovered what her patient was, stage pickpocket.

Frequently asked questions

Should my Dexterity or my Firearms skill be higher?

Balance them, because the pool is attribute plus skill and both cap at 4 at creation. Dexterity 4 with Firearms 1 shoots no better than Dexterity 1 with Firearms 4, and neither performs as well as 3 and 2.

Does Dexterity help me avoid being hit?

Yes, through Athletics for evasion and through Stealth for never being targeted. Against creatures faster and stronger than any human, not being found is a better defense than being agile once found.

Is Dexterity worth taking for a researcher?

At 2 dots, yes. Research hunters still have to leave buildings quietly and occasionally fire a weapon. Put the 4 in Intelligence, but do not leave Dexterity at 1 unless your character genuinely never goes into the field.