Dexterity (Mage: The Ascension 20th Anniversary)
Definition
Dexterity represents agility, hand-eye coordination, and reflexes. For mages, Dexterity governs everything from dodging Technocracy agents to performing intricate ritual gestures. Many magical practices demand precise physical actions, whether drawing a Hermetic circle, performing Akashic kata, or manipulating delicate Etherite machinery. In the Ascension War, Dexterity keeps mages alive. Dodging gunfire, picking locks on a Technocrat laboratory, and escaping Paradox Realm manifestations all depend on agility and reflexes. Dexterity also governs firearms use and stealth, making it critical for mages who operate covertly against the Technocratic Union or Nephandi threats.
How it works
Tips
Frequently asked questions
Is Dexterity or Strength more important for combat mages?
Dexterity is generally more versatile. It governs attack accuracy for both melee (with Melee skill) and ranged combat (with Firearms), plus Dodge for defense. Strength only adds to melee damage. Most combat-oriented mages prioritize Dexterity first.
Does Dexterity affect spellcasting?
Not directly, but many foci require physical actions. Hermetic gestures, Verbena knife-work, and Akashic kata all rely on Dexterity. If your focus demands precise movements, low Dexterity could narratively complicate casting.