Node (Mage: The Ascension 20th Anniversary)
Definition
A Node is a location where the Tapestry is thin and Quintessence naturally wells up from the fabric of reality. Ley lines converge, spiritual energy pools, and magick flows more freely. Nodes are the fuel stations of the Awakened world, providing the raw Quintessence that powers enhanced magical effects and fills Wonders. Nodes are among the most contested resources in the Ascension War. Every Tradition, the Technocracy, the Nephandi, and even the Marauders seek to control Nodes for the Quintessence they produce. Owning a Node means a steady supply of magical energy, but it also means defending it against everyone else who wants it. Many Chantries are built on Nodes, and wars have been fought over particularly powerful ones.
How it works
Tips
Frequently asked questions
Can a Node be destroyed?
Yes, through sufficient magical or physical disruption, though it is difficult. Environmental destruction, powerful Entropy effects, or spiritual corruption can damage or destroy a Node. Losing a Node is a major event that can cripple a Chantry's magical resources.
Do I need Prime to use a Node?
Prime 1 lets you sense Quintessence at a Node. Prime 3 allows you to draw Quintessence from the Node and store it in your pattern or a container. Without Prime, you can still benefit from the reduced difficulty of casting at a Node, but you cannot harvest its Quintessence.