
Hunter: The Reckoning 5th Edition
How to play Hunter: The Reckoning 5th Edition
Beginner checklist
Set your intent and approach (then pick the best dice pool).
Roll Attribute + Skill as a d10 pool; count successes on 6+.
Track harm, conditions, and what you risk when you escalate.
Track Conviction/Edges (and your drive) as the core pressure loop.
How rolls work
Hunter H5 uses d10 dice pools: roll Attribute + Skill, count successes on 6+, with criticals on paired 10s. Desperation dice add power when the cell is stretched thin, and risk overreach or despair.
Build your pool (Attribute + Skill); add Desperation dice when you push beyond your limits.
Roll d10s and count successes (6+).
Interpret Desperation outcomes (overreach, despair) as escalating stakes for the hunt.
A success driven by Desperation dice gets you there, but the danger to the cell escalates.
Key facts
5 Creeds: Entrepreneurial, Faithful, Inquisitive, Martial, Underground
Edge system: supernatural-adjacent abilities, some drawing on Desperation dice
Desperation and Danger: a shared cell resource and the escalating threat pushing against it
Cell system: Hunters work in groups for safety
Monster hunting focus: Investigate, prepare, hunt
Human vulnerability: Still human, powerful but fragile
Derived stats: Health Superficial, Health Aggravated, Willpower Superficial, Willpower Aggravated, Desperation, Danger, Despair, Conviction
Play examples
Hunters are still human
If you go toe-to-toe with something stronger, the cost is usually harm or collateral. The safer play is investigation, preparation, and teamwork.
Edges are your leverage
Edges are the tools that let you punch above your weight. Use them when it matters, then plan for the consequences and limits.
Common mistakes
Playing Hunters like superheroes.
Lead with investigation and preparation; choose direct fights when the leverage is real.
Holding Edges for a 'perfect moment'.
Use them to tilt scenes you actually care about, then deal with the fallout.
Character creation
Choose concept (who they were before hunting) and write the Ambition, Desire, and Redemption.
Set Creed (Entrepreneurial, Faithful, Inquisitive, Martial, or Underground).
Pick Drive (core personal motivation: Curiosity, Vengeance, Oath, Greed, Pride, Envy, or Atonement).
Distribute Attributes: assign values across all 9 attributes, one at 4, three at 3, four at 2, one at 1. Not divided by category. Max 4 at creation.
Distribute Skills: choose one template, Jack of All Trades (1 at 3, 8 at 2, 10 at 1), Balanced (3 at 3, 5 at 2, 7 at 1), or Specialist (1 at 4, 3 at 3, 3 at 2, 3 at 1). Max 4 at creation (Specialist).
Choose Specialties: one free in each of Academics, Craft, Performance and Science that has dots, plus one more in any Skill.
Pick Edges: choose 2 Edges and 1 Perk, or 1 Edge and 2 Perks.
Assign Advantages: 7 dots shared between Backgrounds (Allies, Contacts, Fame, Influence, Mask, Mentor, Resources, Retainers, Safe House, Status) and Merits, plus 2 dots of Flaws (required).
Choose Desperation trigger (what pushes the Hunter past breaking point).
Pick Touchstones (human connections that anchor you).
Calculate derived stats: Health = Stamina + 3, Willpower = Composure + Resolve.
Attributes
What to track during play
What to open next
Start playing with RPG Stack
Create a character, keep rules handy, and roll fast without leaving the table.