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Hunter: The Reckoning 5th Edition character sheet: every box explained
Hunter: The Reckoning 5th Edition uses the standard World of Darkness 5th Edition sheet layout: nine attributes in a 3×3 grid (Physical / Social / Mental), 27 skills, and a unique Edges section for your hunter-specific powers. Desperation and Danger track how close your cell is to the edge.
Character identity
- name
Your hunter's full name.
How to fill: Choose a mundane, modern-day name.
Example: Marcus Cole
- concept
A short phrase capturing who your hunter is in everyday life.
How to fill: One line: profession or role plus a defining trait.
Example: Paranoid ex-cop
- creed
Your hunter's approach to the supernatural: how they fight back.
How to fill: Pick one of the five Creeds: Entrepreneurial, Faithful, Inquisitive, Martial, or Underground.
Example: Martial
- drive
The personal motivation that keeps your hunter in the fight.
How to fill: Choose a Drive from your Creed's list or create one with the Storyteller.
Example: Revenge
- background
Your hunter's personal history and how they encountered the supernatural.
How to fill: Write a few sentences about their life before the hunt and the event that drew them in.
Attributes
- strength
Raw physical power: lifting, breaking, melee damage.
How to fill: Rate 1-5 dots. Physical attributes share a budget during creation (distribute among Strength, Dexterity, Stamina).
Example: 3 (fit and capable)
- dexterity
Agility, reflexes, and hand-eye coordination.
How to fill: Rate 1-5 dots within your Physical attribute budget.
Example: 2 (average)
- stamina
Endurance, toughness, and resistance to fatigue or injury.
How to fill: Rate 1-5 dots within your Physical attribute budget.
Example: 3 (tough)
- charisma
Natural charm, presence, and ability to inspire.
How to fill: Rate 1-5 dots. Social attributes share a separate budget (Charisma, Manipulation, Composure).
Example: 2 (unremarkable)
- manipulation
Ability to influence, deceive, or persuade others.
How to fill: Rate 1-5 dots within your Social attribute budget.
Example: 3 (convincing)
- composure
Self-control, poise under pressure, and emotional resilience.
How to fill: Rate 1-5 dots within your Social attribute budget. Also contributes to Willpower (Composure + Resolve).
Example: 3 (steady under fire)
- intelligence
Reasoning, memory, and analytical ability.
How to fill: Rate 1-5 dots. Mental attributes share a third budget (Intelligence, Wits, Resolve).
Example: 2 (street-smart, not bookish)
- wits
Quick thinking, perception, and situational awareness.
How to fill: Rate 1-5 dots within your Mental attribute budget.
Example: 3 (sharp instincts)
- resolve
Determination, focus, and mental fortitude.
How to fill: Rate 1-5 dots within your Mental attribute budget. Also contributes to Willpower (Composure + Resolve).
Example: 3 (driven)
Edges
- arsenal
Edge: access to weapons, gear, and tactical equipment beyond the ordinary.
How to fill: If you have this Edge, rate it 1-5 dots. Each dot expands what your cell can requisition.
Example: 2 (some military-grade gear)
- fleet
Edge: vehicles and transport for the cell.
How to fill: Rate 1-5 dots if taken. Higher dots mean faster, tougher, or more vehicles.
- ordnance
Edge: explosives, heavy weapons, and demolitions.
How to fill: Rate 1-5 dots if taken. This is a dangerous, specialized Edge.
- sense_the_unnatural
Edge: ability to detect supernatural creatures or phenomena.
How to fill: Rate 1-5 dots if taken. One of the perception-type Edges unique to hunters.
- repel_the_unnatural
Edge: ability to ward off or block supernatural beings.
How to fill: Rate 1-5 dots if taken.
- thwart_the_unnatural
Edge: ability to interfere with or disrupt supernatural powers.
How to fill: Rate 1-5 dots if taken.
Derived stats
- health
Physical damage track: how much punishment your hunter can take before going down.
How to fill: Derived: Stamina + 3. Mark superficial (/) and aggravated (X) damage left to right.
Example: 6 boxes (Stamina 3 + 3)
- willpower
Mental resilience track: spent to push rolls and resist compulsions.
How to fill: Derived: Composure + Resolve. Mark damage the same way as Health.
Example: 6 boxes (Composure 3 + Resolve 3)
- desperation
A shared pool (1-5) reflecting how desperate and reckless the hunters are. Fuels Desperation dice added to rolls.
How to fill: The Storyteller sets and adjusts Desperation during play based on the cell's situation. Starts at 0 or 1.
Example: 2 (things are getting risky)
- danger
Tracks escalating supernatural threat. When Danger exceeds Desperation, bad things happen.
How to fill: Set by the Storyteller during play; rises as the hunt goes sideways.
Example: 1 (lurking threat)
About Hunter: The Reckoning 5th Edition
Hunter: The Reckoning 5th Edition is a tabletop RPG where you play as ordinary humans who've encountered the supernatural and joined the Vigil, hunting the monsters that prey on the innocent. As part of a cell, you manage Edges, track Desperation and Danger, and work together to protect the innocent.