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Hunter: The Reckoning 5th Edition

Hunter: The Reckoning 5th Edition Character Sheet

Create and manage Hunter: The Reckoning 5th Edition characters with an online character sheet built for actual play. Every box explained, with a field-by-field guide.

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Hunter: The Reckoning 5th Edition character sheet: every box explained

Hunter: The Reckoning 5th Edition uses the standard World of Darkness 5th Edition sheet layout: nine attributes in a 3×3 grid (Physical / Social / Mental), 27 skills, and a unique Edges section for your hunter-specific powers. Desperation and Danger track how close your cell is to the edge.

Character identity

name

Your hunter's full name.

How to fill: Choose a mundane, modern-day name.

Example: Marcus Cole

concept

A short phrase capturing who your hunter is in everyday life.

How to fill: One line: profession or role plus a defining trait.

Example: Paranoid ex-cop

creed

Your hunter's approach to the supernatural: how they fight back.

How to fill: Pick one of the five Creeds: Entrepreneurial, Faithful, Inquisitive, Martial, or Underground.

Example: Martial

drive

The personal motivation that keeps your hunter in the fight.

How to fill: Choose a Drive from your Creed's list or create one with the Storyteller.

Example: Revenge

background

Your hunter's personal history and how they encountered the supernatural.

How to fill: Write a few sentences about their life before the hunt and the event that drew them in.

Attributes

strength

Raw physical power: lifting, breaking, melee damage.

How to fill: Rate 1-5 dots. Physical attributes share a budget during creation (distribute among Strength, Dexterity, Stamina).

Example: 3 (fit and capable)

dexterity

Agility, reflexes, and hand-eye coordination.

How to fill: Rate 1-5 dots within your Physical attribute budget.

Example: 2 (average)

stamina

Endurance, toughness, and resistance to fatigue or injury.

How to fill: Rate 1-5 dots within your Physical attribute budget.

Example: 3 (tough)

charisma

Natural charm, presence, and ability to inspire.

How to fill: Rate 1-5 dots. Social attributes share a separate budget (Charisma, Manipulation, Composure).

Example: 2 (unremarkable)

manipulation

Ability to influence, deceive, or persuade others.

How to fill: Rate 1-5 dots within your Social attribute budget.

Example: 3 (convincing)

composure

Self-control, poise under pressure, and emotional resilience.

How to fill: Rate 1-5 dots within your Social attribute budget. Also contributes to Willpower (Composure + Resolve).

Example: 3 (steady under fire)

intelligence

Reasoning, memory, and analytical ability.

How to fill: Rate 1-5 dots. Mental attributes share a third budget (Intelligence, Wits, Resolve).

Example: 2 (street-smart, not bookish)

wits

Quick thinking, perception, and situational awareness.

How to fill: Rate 1-5 dots within your Mental attribute budget.

Example: 3 (sharp instincts)

resolve

Determination, focus, and mental fortitude.

How to fill: Rate 1-5 dots within your Mental attribute budget. Also contributes to Willpower (Composure + Resolve).

Example: 3 (driven)

Edges

arsenal

Edge: access to weapons, gear, and tactical equipment beyond the ordinary.

How to fill: If you have this Edge, rate it 1-5 dots. Each dot expands what your cell can requisition.

Example: 2 (some military-grade gear)

fleet

Edge: vehicles and transport for the cell.

How to fill: Rate 1-5 dots if taken. Higher dots mean faster, tougher, or more vehicles.

ordnance

Edge: explosives, heavy weapons, and demolitions.

How to fill: Rate 1-5 dots if taken. This is a dangerous, specialized Edge.

sense_the_unnatural

Edge: ability to detect supernatural creatures or phenomena.

How to fill: Rate 1-5 dots if taken. One of the perception-type Edges unique to hunters.

repel_the_unnatural

Edge: ability to ward off or block supernatural beings.

How to fill: Rate 1-5 dots if taken.

thwart_the_unnatural

Edge: ability to interfere with or disrupt supernatural powers.

How to fill: Rate 1-5 dots if taken.

Derived stats

health

Physical damage track: how much punishment your hunter can take before going down.

How to fill: Derived: Stamina + 3. Mark superficial (/) and aggravated (X) damage left to right.

Example: 6 boxes (Stamina 3 + 3)

willpower

Mental resilience track: spent to push rolls and resist compulsions.

How to fill: Derived: Composure + Resolve. Mark damage the same way as Health.

Example: 6 boxes (Composure 3 + Resolve 3)

desperation

A shared pool (1-5) reflecting how desperate and reckless the hunters are. Fuels Desperation dice added to rolls.

How to fill: The Storyteller sets and adjusts Desperation during play based on the cell's situation. Starts at 0 or 1.

Example: 2 (things are getting risky)

danger

Tracks escalating supernatural threat. When Danger exceeds Desperation, bad things happen.

How to fill: Set by the Storyteller during play; rises as the hunt goes sideways.

Example: 1 (lurking threat)

About Hunter: The Reckoning 5th Edition

Hunter: The Reckoning 5th Edition is a tabletop RPG where you play as ordinary humans who've encountered the supernatural and joined the Vigil, hunting the monsters that prey on the innocent. As part of a cell, you manage Edges, track Desperation and Danger, and work together to protect the innocent.

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