Rules overview
How to roll Daggerheart dice
Roll 2d12 (one Hope die, one Fear die) and add your modifier. If the Hope die is higher, the player keeps narrative control. If the Fear die is higher, the GM gains a Fear token and narrates a complication. Doubles are a critical success regardless of total.
Key mechanics
- 2d12 Hope & Fear dice
- Critical success (doubles)
- Hope vs Fear results