Articles
Draw Steel complications and how a table picks them
Draw Steel complications give a hero one benefit and one drawback. How the d100 table works, what the Director decides, and how a party chooses.
Daggerheart Evasion and the odds of being hit
Daggerheart Evasion is the number every attack on a PC must meet. Starting Evasion by class, hit odds at each tier, and what a +1 is worth.
Best occupations for a Call of Cthulhu investigator
Which are the best occupations in Call of Cthulhu, judged by the skill points they hand you and the Credit Rating they take back off the top.
One-hour prep for a TTRPG session
A one-hour session prep routine in four blocks: last session's threads, situations instead of scripts, stats for the moving parts, and a one-page screen.
Cyberpunk RED netrunner rules at the table
The Cyberpunk RED netrunner rules in play, from cyberdeck prices and program costs to Black ICE damage and the length of a NET Architecture.
Solo RPG play without a game master
How to play a solo RPG: replace the game master with an oracle, pick a system built for one player, and hold a standard the dice decide.
Occupation skill points for a Call of Cthulhu investigator
Occupation skill points in Call of Cthulhu, where the multiplier comes from, what Credit Rating costs out of the pool, and a sensible starting cap.
The Draw Steel RPG and its power roll
What the Draw Steel RPG is, how its 2d10 power roll and three tiers work, and the Victories, Stamina and hero tokens around them.
A first run of Call of Cthulhu at the table
How to run Call of Cthulhu at the table: the Keeper's job, the four grades of success, pushed rolls, and using Sanity to pace a first session.
Best AI game master tools for tabletop play
The AI game master tools on sale in September 2026, what each one costs, what it runs well at a table, and where it breaks down in play.