Community one-shots
Run a one-shot tonight. Every adventure here is ready at the table: a premise you can read aloud, scenes with real decision points, NPCs with secrets, dice calls in the system's own terms, and more than one ending.
Call of Cthulhu 7th Edition
GM guidesExhibit Closes Friday
A traveling museum show of Innsmouth artifacts is breaking attendance records — and nobody who bought a season pass has been seen leaving town. A Call of Cthulhu one-shot for 3–5 investigators.
The Lighthouse Ledger
A decommissioned Maine lighthouse keeps logging ships that don't exist, in the dead keeper's handwriting, dated three days from now. A Call of Cthulhu one-shot for 3–5 investigators.
The Village That Eats Its Dead
A 1924 hill village has no cemetery, no undertaker, and the healthiest old people in the county — and your colleague just died there. A Call of Cthulhu one-shot for 3–5 investigators.
Cyberpunk RED
GM guidesArcology Heist
A dying fixer hires the crew to steal her own cortical backup out of a corp arcology — before the corp wakes it up and asks it questions. A Cyberpunk RED one-shot for 3–5 players.
Static on Channel 9
A pirate media star vanishes mid-broadcast — but her feed keeps streaming from somewhere under the Combat Zone, and three factions want the signal traced first. A Cyberpunk RED one-shot for 3–5 players.
The Repo Run
The crew is hired to repossess a top-shelf full-body conversion — but the borg wearing it is a war hero, a cult icon, and still making payments on his own soul. A Cyberpunk RED one-shot for 3–5 players.
Dungeons & Dragons 5th Edition
GM guidesFeast of the Hollow King
Every harvest, the village crowns a scarecrow king and burns it at dawn. This year it stood up, thanked everyone kindly, and started granting wishes. A D&D 5e one-shot for 3–5 characters of levels 2–4.
The Goblin Market Truce
Once a decade the goblin market opens inside the city walls under an ancient truce — this year something is buying children's names, and the truce forbids drawn steel. A D&D 5e one-shot for 3–5 characters of levels 3–5.
The Wizard Is Dead
The archmage who kept the valley's dam frozen for a century died this morning. The thaw starts at sundown, and his tower's defenses don't know he's gone. A D&D 5e one-shot for 3–5 characters of levels 4–6.
Vampire: The Masquerade 5th Edition
GM guidesLast Train to Elysium
The Prince summons every neonate in the city onto a private night train — someone aboard has already broken the Masquerade, and the doors won't open until the Sheriff knows who. A Vampire: The Masquerade one-shot for 3–5 players.
Ninety Percent Mortal
A thin-blood pharmacist is cutting vitae into a street drug — and the coterie's own herd is hooked. A Vampire: The Masquerade one-shot for 3–5 players.
The Rembrandt Cure
A Toreador elder auctions a painting rumored to quiet the Beast forever — every clan sends a bidder, and the painting is a trap. A Vampire: The Masquerade one-shot for 3–5 players.