Education (Cyberpunk RED)
Definition
Education is broad general knowledge: history, geography, politics, corporate structures, the sort of background a person picks up from schooling or from reading widely. In Night City that education might have come from a corporate academy or from a decade of reading whatever was available, and the skill does not care which. At the table Education is the default knowledge roll. When a player asks whether their character would know something and no specialized skill covers it, this is what the GM calls for. That makes it quietly one of the most frequently used skills in an investigation-heavy campaign, and one of the most obviously absent when nobody in the crew has taken it.
How it works
Tips
Frequently asked questions
When does the GM call for Education?
Whenever you want to know something and no more specific skill applies: a historical event, a corporate structure, a political relationship. It is the default fallback knowledge roll.
Education or Library Search?
Education is what you already carry in your head, available immediately. Library Search is research, which takes time and access but reaches far beyond what any one person memorized.
Is Education worth points for a combat character?
A rank or two, yes. It costs little and it is the difference between recognizing a corporate logo on the vehicles arriving and having no idea who just showed up.