STR (Call of Cthulhu 7th Edition)
Definition
Strength is the muscle your investigator can put behind something: forcing a swollen cellar door, holding a hatch shut while whatever is below pushes back. It is generated on 3d6×5, so it runs from 15 to 90. STR is rarely rolled by itself. It matters through what it feeds. Paired with SIZ it sets your Build and Damage Bonus, and measured against SIZ alongside DEX it sets your Move rate. A librarian with STR 30 and a stevedore with STR 75 play identically until someone has to break something or throw a punch.
How it works
Tips
Frequently asked questions
How much extra damage does high STR give me?
None on its own. Add STR to SIZ first: 125 to 164 gives +1d4, and 165 to 204 gives +1d6. A strong but small investigator can still land at Build 0 with no bonus at all.
Can STR improve during a campaign?
Not through ordinary skill improvement rolls. Characteristics stay fixed unless the Keeper awards a change for sustained training, a serious injury, or an age event between scenarios.
My investigator has STR 25. Is melee off the table?
Effectively yes. You will carry a damage penalty and lose most grapples outright, so put your points into Firearms, Dodge, and Stealth and treat combat as the outcome you failed to avoid.