Agility (Draw Steel)
Definition
Agility covers everything a hero does with quick hands and quick feet: shooting, sneaking, picking locks, riding, and getting out of the way. In a game where positioning and forced movement decide fights, a high Agility hero reaches the right square first and reliably rolls into the higher tiers on ranged abilities.
How it works
Tips
Frequently asked questions
Does Agility determine initiative?
Draw Steel uses group initiative, with heroes and enemies alternating turns, so no individual initiative roll depends on Agility. Its value shows up in movement-heavy skills and ranged abilities instead.
Is Agility or Might better for a fighter?
It depends on the class. Furies want Might for melee. Shadows want Agility for stealth and precise strikes. Pick the characteristic your class's signature abilities use.