Skip to main content

Call of Cthulhu 7th Edition Characteristics

All 9 characteristics available in Call of Cthulhu 7th Edition

Last reviewed

Choose from 9 different characteristics in Call of Cthulhu 7th Edition.

Characteristics at a glance

CharacteristicAbbreviationDerived Stats
Strength (STR)

Physical power and muscle. Determines melee damage, carrying capacity, and ability to break or force objects.

STRBuild, Damage Bonus
Constitution (CON)

Health, stamina, and resistance to harm. Higher CON means more Hit Points and better recovery from injury.

CONHit Points
Power (POW)

Willpower, mental resilience, and magical potential. Determines Magic Points and starting Sanity.

POWMagic Points, Sanity
Dexterity (DEX)

Agility, reflexes, and coordination. Affects combat initiative, dodging, and fine motor skills.

DEXDodge
Appearance (APP)

Physical attractiveness and personal presence. Affects first impressions and social interactions.

APP...
Size (SIZ)

Physical bulk and mass. Combined with STR determines Build and Damage Bonus. Combined with CON determines Hit Points.

SIZHit Points, Build, Damage Bonus
Intelligence (INT)

Reasoning ability, learning speed, and memory. Determines personal interest skill points. Roll against INT directly for idea-type checks.

INTPersonal Interest Skill Points
Education (EDU)

Formal education and acquired knowledge. Determines occupation skill points. Roll against EDU directly for knowledge-type checks.

EDUOccupation Skill Points
Luck

Fortune and circumstance. Rolled like a characteristic but spent and regained during play, and pushed rolls can be bought with it.

Luck...

Overview

All 9 characteristics in Call of Cthulhu 7th Edition, with what each one gives your character. Open any characteristic for its full rules, tips, and FAQ.

All characteristics

str - Physical power and muscle. Determines melee damage, carrying capacity, and ability to break or force objects.

con - Health, stamina, and resistance to harm. Higher CON means more Hit Points and better recovery from injury.

pow - Willpower, mental resilience, and magical potential. Determines Magic Points and starting Sanity.

dex - Agility, reflexes, and coordination. Affects combat initiative, dodging, and fine motor skills.

app - Physical attractiveness and personal presence. Affects first impressions and social interactions.

siz - Physical bulk and mass. Combined with STR determines Build and Damage Bonus. Combined with CON determines Hit Points.

int - Reasoning ability, learning speed, and memory. Determines personal interest skill points. Roll against INT directly for idea-type checks.

edu - Formal education and acquired knowledge. Determines occupation skill points. Roll against EDU directly for knowledge-type checks.

luck - Fortune and circumstance. Rolled like a characteristic but spent and regained during play, and pushed rolls can be bought with it.

Similar in other systems