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Call of Cthulhu 7th Edition Characteristics
All 9 characteristics available in Call of Cthulhu 7th Edition
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Choose from 9 different characteristics in Call of Cthulhu 7th Edition.
Characteristics at a glance
| Characteristic | Abbreviation | Derived Stats | Summary |
|---|---|---|---|
| Strength (STR) Physical power and muscle. Determines melee damage, carrying capacity, and ability to break or force objects. | STR | Build, Damage Bonus | Physical power and muscle. Determines melee damage, carrying capacity, and ability to break or force objects. |
| Constitution (CON) Health, stamina, and resistance to harm. Higher CON means more Hit Points and better recovery from injury. | CON | Hit Points | Health, stamina, and resistance to harm. Higher CON means more Hit Points and better recovery from injury. |
| Power (POW) Willpower, mental resilience, and magical potential. Determines Magic Points and starting Sanity. | POW | Magic Points, Sanity | Willpower, mental resilience, and magical potential. Determines Magic Points and starting Sanity. |
| Dexterity (DEX) Agility, reflexes, and coordination. Affects combat initiative, dodging, and fine motor skills. | DEX | Dodge | Agility, reflexes, and coordination. Affects combat initiative, dodging, and fine motor skills. |
| Appearance (APP) Physical attractiveness and personal presence. Affects first impressions and social interactions. | APP | ... | Physical attractiveness and personal presence. Affects first impressions and social interactions. |
| Size (SIZ) Physical bulk and mass. Combined with STR determines Build and Damage Bonus. Combined with CON determines Hit Points. | SIZ | Hit Points, Build, Damage Bonus | Physical bulk and mass. Combined with STR determines Build and Damage Bonus. Combined with CON determines Hit Points. |
| Intelligence (INT) Reasoning ability, learning speed, and memory. Determines personal interest skill points. Roll against INT directly for idea-type checks. | INT | Personal Interest Skill Points | Reasoning ability, learning speed, and memory. Determines personal interest skill points. Roll against INT directly for idea-type checks. |
| Education (EDU) Formal education and acquired knowledge. Determines occupation skill points. Roll against EDU directly for knowledge-type checks. | EDU | Occupation Skill Points | Formal education and acquired knowledge. Determines occupation skill points. Roll against EDU directly for knowledge-type checks. |
| Luck Fortune and circumstance. Rolled like a characteristic but spent and regained during play, and pushed rolls can be bought with it. | Luck | ... | Fortune and circumstance. Rolled like a characteristic but spent and regained during play, and pushed rolls can be bought with it. |
Strength (STR)
Physical power and muscle. Determines melee damage, carrying capacity, and ability to break or force objects.
Constitution (CON)
Health, stamina, and resistance to harm. Higher CON means more Hit Points and better recovery from injury.
Power (POW)
Willpower, mental resilience, and magical potential. Determines Magic Points and starting Sanity.
Dexterity (DEX)
Agility, reflexes, and coordination. Affects combat initiative, dodging, and fine motor skills.
Appearance (APP)
Physical attractiveness and personal presence. Affects first impressions and social interactions.
Size (SIZ)
Physical bulk and mass. Combined with STR determines Build and Damage Bonus. Combined with CON determines Hit Points.
Intelligence (INT)
Reasoning ability, learning speed, and memory. Determines personal interest skill points. Roll against INT directly for idea-type checks.
Education (EDU)
Formal education and acquired knowledge. Determines occupation skill points. Roll against EDU directly for knowledge-type checks.
Luck
Fortune and circumstance. Rolled like a characteristic but spent and regained during play, and pushed rolls can be bought with it.
Overview
All 9 characteristics in Call of Cthulhu 7th Edition, with what each one gives your character. Open any characteristic for its full rules, tips, and FAQ.
All characteristics
str - Physical power and muscle. Determines melee damage, carrying capacity, and ability to break or force objects.
con - Health, stamina, and resistance to harm. Higher CON means more Hit Points and better recovery from injury.
pow - Willpower, mental resilience, and magical potential. Determines Magic Points and starting Sanity.
dex - Agility, reflexes, and coordination. Affects combat initiative, dodging, and fine motor skills.
app - Physical attractiveness and personal presence. Affects first impressions and social interactions.
siz - Physical bulk and mass. Combined with STR determines Build and Damage Bonus. Combined with CON determines Hit Points.
int - Reasoning ability, learning speed, and memory. Determines personal interest skill points. Roll against INT directly for idea-type checks.
edu - Formal education and acquired knowledge. Determines occupation skill points. Roll against EDU directly for knowledge-type checks.
luck - Fortune and circumstance. Rolled like a characteristic but spent and regained during play, and pushed rolls can be bought with it.