Build guide
The mentor (Freeform / Custom)
A veteran who guides others and worries about what they are guiding them into. The archetype that gives a group its history without needing to be its strongest member.
The starting sheet
Every number this build starts with. Take it as your own and change anything, nothing here is locked.
Character identity
- Concept
- A veteran who guides others, and worries about what they are guiding them into.
Personality
- Personality
- Patient, watchful, and slower to act than the people around them would like. Offers questions before answers.
- Strengths
- Experience, perspective, and a network built over years.
- Weaknesses
- Carries old guilt. Holds back the truth to protect people.
Goals & motivations
- Motivations
- To make sure the next one does not repeat the same mistake.
- Fears
- Outliving another student.
Recommended choices
Archetype
The mentor
System
Freeform, no stats, no dice required
What to fill in first
Concept, personality, and one concrete goal
Priorities
- Decide what they already lost. That loss is why they teach.
- Give them one student who did not make it, and name them.
- Pick something they are still wrong about, so they can grow too.
Play tips
- Mentors get more interesting when their advice is occasionally bad.
- Ask questions in-character. It hands scenes to other players.
- Let them be overtaken. That is the arc, not a failure of it.