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Tags
Conviction
1/ 10
Spend on Edges, push rolls. Refreshes when your Drive is honoured.
Willpower
2/ 10
Spend 1 for auto-success or to resist breaking
Health
4/ 12
Hunters are still human. One bad fight is one too many.
Desperation
0/ 5
Push to add Desperation dice.
Recent rolls
No rolls yet. Click a icon next to any stat to roll.
Identity
Unnamed
Not set
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Bad Cop
Attributes
Physical
Social
Mental
Skills
Physical
Social
Mental
Edges
The 12 H5 Edges by category. Asset (resources), Aptitude (training), Endowment (Imbuing-granted).
Asset
Aptitude
Endowment
Backgrounds
Drive & notes
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You're the second oldest of four children, always kept a level head despite growing up among gangs and violence. Your oldest sibling was killed in a turf dispute, and their gang expected you to join them and hit back. Instead, you joined the Academy, hoping to protect your family from gang violence. You're a beat cop now, hope dangling from fraying rope. You know the other cops are on the take, but they're otherwise good people... right?