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Call of Cthulhu 7e Roll resolution cheat sheet

A 1-page summary of how to resolve rolls. At-the-table reference for Call of Cthulhu 7th Edition.

Call of Cthulhu resolves everything with d100 roll-under: succeed by rolling at or under your skill rating, with difficulty tiers for harder tasks.

Core mechanic
Roll
d100 (two d10s: tens + units)
Regular success
Roll ≤ skill value
Hard success
Roll ≤ skill ÷ 2 (round down)
Extreme success
Roll ≤ skill ÷ 5 (round down)
Critical
Roll 01
Fumble
96-100 if skill < 50; 100 if skill ≥ 50
At-the-table steps
  • GM names the skill and difficulty level (Regular, Hard, or Extreme).
  • Roll d100 and compare to the threshold.
  • Opposed rolls: both sides roll; higher success level wins.
  • Pushing a roll: fail once, describe how you try harder, roll again with worse consequences on failure.
Bonus and penalty dice
  • Bonus die: roll an extra tens die and keep the lower (better) tens digit.
  • Penalty die: roll an extra tens die and keep the higher (worse) tens digit.
  • Multiple bonus/penalty dice cancel each other 1:1.
Common mistakes
  • Hard and Extreme thresholds round down: skill 55 has Hard 27 and Extreme 11.
  • Pushing a roll means worse consequences on failure, not a free re-roll.
  • A roll of 100 is always a fumble, regardless of skill level.

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