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Cyberpunk RED IP cost chart cheat sheet

Improvement Point costs for skills, role abilities, and stats. At-the-table reference for Cyberpunk RED.

Cyberpunk RED advancement: spend Improvement Points (IP) to raise skills and role abilities between sessions.

Earning IP
  • Awarded by the GM after each session (typical: 10-70 IP).
  • Guideline: 10-30 for a quiet session, 40-70 for a dangerous one.
  • Bonus IP for completing story goals, good roleplay, or clever plans.
Spending IP on skills

The IP cost chart below shows the step and cumulative cost for each rank.

Cost formula
New rank × 20 IP per rank (double for the few skills flagged ×2 cost)
Maximum rank
10 (skills); stat caps still apply
Spending IP on role abilities
Cost formula
New rank × 60 IP
Maximum rank
10
  • Role Ability IP costs three times as much per rank as a skill: it's your Role's defining specialty.
Spending IP on stats
  • STATs can't be improved with IP at all.
  • Stat increases only happen through GM-approved special training or story rewards, outside the normal IP economy.
Skill IP costs (Cyberpunk RED)
Target rankIP to raiseCumulative IP
120 IP20 IP
240 IP60 IP
360 IP120 IP
480 IP200 IP
5100 IP300 IP
6120 IP420 IP
7140 IP560 IP
8160 IP720 IP
9180 IP900 IP
10200 IP1100 IP
Common mistakes
  • IP is per-rank, not cumulative in one purchase: raising from 4 to 6 costs rank-5 + rank-6 (100 + 120 = 220 IP).
  • Role Ability IP costs 3x the skill rate per rank; they don't share the same formula.
  • Cyberware upgrades cost money (Eurodollars), not IP.

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