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Cheat sheet

GM checklist (Dungeons & Dragons 5th Edition)

Before-session and during-session reminders.

Quick blocks

D&D 5e GMing balances three pillars — combat, exploration, social — and stalls when any one dominates. Plan for transitions, telegraph threats, and let class features actually matter.

Session checklist
  • Plan one beat per pillar per session: at least one combat, one exploration challenge, one social stake.
  • Telegraph monster abilities one round before they fire so player decisions are real.
  • Reward creative spell and feature use — say yes, then ask what it costs.
  • Use bounded accuracy: low-CR threats stay dangerous with terrain and numbers.
Common pitfalls
  • Combat that doesn’t change tempo
  • Saying no to spell creativity
  • Encounter math without terrain or stakes

Use tools, not memory

Keep characters and references one click away.

GM checklist Cheat Sheet (Dungeons & Dragons 5th Edition) | RPG Stack