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D&D 5e GM checklist cheat sheet

Before-session and during-session reminders. At-the-table reference for Dungeons & Dragons 5th Edition.

D&D 5e DM checklist: what to prep before the session and what to keep in mind during play.

Before the session
  • Prep 2-3 encounters (combat, social, or exploration) with a clear hook.
  • Set DCs for likely checks (easy 10, medium 15, hard 20).
  • Know your monsters: AC, HP, attack bonus, and one signature ability each.
  • Have a random encounter or NPC ready for when players go off-script.
During play
  • Call for ability checks, not skill checks: let the player argue which skill applies.
  • Track concentration for casters (damage = CON save, DC = max(10, half damage taken)).
  • Use the 'three clue rule': any important fact should be discoverable at least three ways.
  • When in doubt, set DC 15 and keep the game moving.
Common mistakes
  • Do not call for rolls when success or failure is certain: only roll when both outcomes are interesting.
  • Concentration checks are CON saves, not ability checks: War Caster gives advantage on these.
  • Legendary Resistance is per day, not per encounter: track it across the session.

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