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D&D 5e Roll resolution cheat sheet

A 1-page summary of how to resolve rolls. At-the-table reference for Dungeons & Dragons 5th Edition.

D&D 5e resolves everything with a d20: roll, add modifiers, and meet or beat the target number. Advantage and disadvantage replace most stacking bonuses.

Core mechanic
Formula
1d20 + ability modifier + proficiency (if proficient)
Success
Total ≥ DC (or AC for attacks)
Advantage
Roll 2d20, keep the higher
Disadvantage
Roll 2d20, keep the lower
  • Advantage and disadvantage do not stack: multiple sources of advantage still means roll 2d20 keep higher.
  • If you have both advantage and disadvantage, they cancel out (roll normally).
Types of rolls
Ability check
d20 + ability mod (+ proficiency if proficient in a skill or tool)
Attack roll
d20 + ability mod + proficiency vs AC
Saving throw
d20 + ability mod (+ proficiency if proficient in that save)
Difficulty Classes
Very easy
DC 5
Easy
DC 10
Medium
DC 15
Hard
DC 20
Very hard
DC 25
Nearly impossible
DC 30
Common mistakes
  • Proficiency bonus applies only when you are proficient; it is not added to every roll.
  • Passive checks = 10 + modifiers (no roll). Used for Perception, Insight when not actively searching.
  • Jack of All Trades (Bard) adds half proficiency to ability checks you are not proficient in, but not to attack rolls or saves.

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