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Shadowrun 6E GM checklist cheat sheet

Before-session and during-session reminders. At-the-table reference for Shadowrun 6th Edition.

Shadowrun 6E GM checklist: prep the run, manage the Matrix, and keep the Edge economy honest.

Before the session
  • Prep the run: Johnson meet, legwork phase, execution, and escape plan.
  • Set opposition: corporate security rating (1-6) determines guard stats, IC rating, and response time.
  • Prep Matrix hosts: rating, IC programs, and paydata.
  • Know what Edge situations apply: environmental, gear, surprise, numbers advantage.
During play
  • Track Edge for both sides: NPCs earn and spend Edge too.
  • Matrix and Astral actions run parallel to meatspace: interleave, do not serialize.
  • Legwork rolls set the difficulty of the execution: reward good planning with Edge or reduced thresholds.
  • Glitches are complications, not just failures: narrate the consequence (jammed gun, tripped alarm, misread data).
Common mistakes
  • Do not let the decker or mage solo in a separate scene for 20 minutes: interleave with the physical team.
  • Edge is situational, not a stat you hoard. Award and spend it each scene.
  • Corporate security escalates: first response is guards, then HTR (High Threat Response), then military assets.

Use tools, not memory

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