Vampire V5 Advancement cheat sheet
Progression loop summary. At-the-table reference for Vampire: The Masquerade 5th Edition.
VtM V5 progression: spend Experience Points (XP) on Attributes, Skills, Disciplines, and Advantages between sessions.
Advancement loop
- XP is awarded by the Storyteller at the end of each session (typically 1-3).
- Bonus XP for roleplaying Convictions, advancing the story, or exceptional play.
- Spend XP between sessions: new Attribute dot (5 × new level), new Skill dot (3 × new level), new Discipline dot (5 × new level for in-clan, 7 × for out-of-clan).
- Blood Potency increases through age, diablerie, or XP spend (10 × new level).
- Humanity changes through roleplay (stains, remorse), not XP.
Common mistakes
- Out-of-clan Disciplines cost more XP and require a teacher with that Discipline.
- Blood Potency rising increases feeding requirements (lower Hunger floor from animals/bags).
- Humanity is not bought with XP; it is tracked through stains and remorse rolls.