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Vampire V5 Advancement cheat sheet

Progression loop summary. At-the-table reference for Vampire: The Masquerade 5th Edition.

VtM V5 progression: spend Experience Points (XP) on Attributes, Skills, Disciplines, and Advantages between sessions.

Advancement loop
  • XP is awarded by the Storyteller at the end of each session (typically 1-3).
  • Bonus XP for roleplaying Convictions, advancing the story, or exceptional play.
  • Spend XP between sessions: new Attribute dot (5 × new level), new Skill dot (3 × new level), new Discipline dot (5 × new level for in-clan, 7 × for out-of-clan).
  • Blood Potency increases through age, diablerie, or XP spend (10 × new level).
  • Humanity changes through roleplay (stains, remorse), not XP.
Common mistakes
  • Out-of-clan Disciplines cost more XP and require a teacher with that Discipline.
  • Blood Potency rising increases feeding requirements (lower Hunger floor from animals/bags).
  • Humanity is not bought with XP; it is tracked through stains and remorse rolls.

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