Werewolf W5 GM checklist cheat sheet
Before-session and during-session reminders. At-the-table reference for Werewolf: The Apocalypse 5th Edition.
Werewolf W5 GM checklist: eco-horror, pack dynamics, and the tension between Rage and Harmony.
Before the session
- Set the spiritual stakes: what is the Wyrm doing, and why does it matter here?
- Plan 1-2 Rage triggers per session (provocation, loss, corruption).
- Review each Garou's Auspice role for spotlight moments.
- Prep 1 scene where violence is not the answer (to test Harmony).
During play
- Track Rage spend and gain: it should fluctuate, not sit at max.
- Use Delirium when Crinos is seen by mortals: consequences are real.
- Make the spirit world weird and dangerous, not just a reskin of the physical.
- Pack dynamics are the emotional core: spotlight disagreements within the pack.
Common mistakes
- Werewolf is not superhero: Garou are powerful but the Wyrm is bigger.
- Rage management IS the game: if it never fluctuates, you are missing the point.
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