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Dice mechanics

Dice pool basics in Werewolf: The Apocalypse 5th Edition

Rolling multiple dice and counting successes.

Explanation

Werewolf W5 uses d10 dice pools: roll Attribute + Skill, count successes on 6+, with criticals on paired 10s. Rage dice replace part of your pool and can push results brutal, power at the cost of control.

At the table (quick loop)
  • Build your pool (Attribute + Skill), substituting Rage dice for your current Rage.
  • Roll d10s and count successes (6+).
  • Interpret Rage results: brutal outcomes and lost wolf control are story-forward consequences, not just failures.
Example: Two 10s make a critical; if Rage dice drove it, the win comes with the wolf off the leash.
Examples
Example: build the pool

Pick the two traits that match your approach (often Attribute + Skill), roll that many d10s, then count successes.

Example: raise/lower difficulty

Instead of stacking small modifiers, change the difficulty (required successes) so the decision is readable.

Common mistakes
  • Mistake: Rolling without a clear pool. Fix: Say the approach, then pick the two traits that define the pool.
  • Mistake: Counting successes inconsistently. Fix: Keep one quick reference open (cheat sheet) during play.
Roll resolution cheat sheet

Keep play fast

Use quick references, then jump back into the scene.