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Rules overview

How to roll Mothership 1E dice

Roll d100 (00-99) against your skill value. Roll under to succeed. 00 is always a critical success and 99 always a critical failure, regardless of your skill. Any other doubles (11, 22, 33, and so on) are also criticals: doubles that beat your skill critically succeed, and doubles that don't critically fail. Advantage lets you roll twice and keep the better result; disadvantage keeps the worse.

Key mechanics

  • d100 percentile roll-under
  • Fixed 00/99 critical success/failure
  • Doubles as criticals
  • Panic checks (2d10 vs. Stress)
  • Advantage & disadvantage
  • Stress tracking
  • Panic table reference

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