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The Lighthouse Ledger

Call of Cthulhu 7e
3–5 players3–4 hours

A decommissioned Maine lighthouse keeps logging ships that don't exist, in the dead keeper's handwriting, dated three days from now. A Call of Cthulhu one-shot for 3–5 investigators.

Free — copies it into your campaigns with your session tools.

Premise

Gull Point Light was decommissioned in 1921 and its keeper, Obadiah Meech, buried the same winter. But the Lighthouse Service keeps receiving his monthly logs — punctual, correctly postmarked, in his unmistakable crabbed hand — recording arrivals of vessels that appear in no registry. The latest log records the arrival of the SS Berenice, 'with all souls awake,' dated three days from now. The investigators are sent to close the station properly.

Stakes

The Berenice was lost with forty-one hands in 1893; Meech was her sole survivor. If the light burns on the recorded date, the Berenice makes port at last — and everything that has been keeping her crew 'awake' for thirty years comes ashore with them looking for the man who rowed away.

Scenes

  1. 1

    Closing the Station

    Gull Point Light and keeper's cottage, a tidal islet reached by causeway at low water

    The station is spotless — brass polished, wicks trimmed, oil reservoirs full — though no one has been paid to keep it since 1921. The log desk holds thirty years of neat monthly entries continuing eighteen months past Meech's death without a change in ink or hand. The last page is half-written: the Berenice's arrival, the date three days out, and a line reading 'I have kept the light against this. Whoever reads this, do not let them talk you into lighting it.' The tide chart on the wall has the investigators' arrival date circled — in the same hand.

    Decision point: The causeway floods in an hour. Stay the night in a station that has been expecting them by name, or retreat to the mainland and lose the low-tide window until tomorrow?

    If they go sideways: If the players immediately try to disable the light, the mechanism resists mundane sabotage politely — cut wicks are found trimmed, drained oil reservoirs full by morning — teaching them the rules before the finale rather than blocking them.

    Spot HiddenRegular success notices the log continues past the keeper's death; Hard success also finds the circled tide chart
  2. 2

    The Man Who Rowed Away

    Squall Harbor village — the Meech grave, the customs house, and the parlor of Meech's sister

    The village remembers Meech as a hero who kept the light forty years, and remembers nothing at all about how he came to Squall Harbor — a Hard Library Use in the customs house finds him listed as the Berenice's third mate, landed alone in her jolly boat in 1893, 'much affected.' His sister Hepzibah, eighty and sharp, still irons his shirts every Sunday and sets his place at table. She tells the investigators plainly: 'Obie isn't done. He writes to me too.' She has a shoebox of letters, the newest a week old, all begging her for lamp oil.

    Decision point: Hepzibah will trade the letters for a promise: that the investigators will light the lamp on the recorded night, 'so my brother can finally stop.' The letters are the best evidence they'll get — and the promise is exactly what the log warned against.

    If they go sideways: If the players skip the village entirely, deliver the crucial history through the station itself: the Berenice's jolly boat is in the boathouse under a tarp, her name still legible, with forty-one notches cut into the gunwale.

    Library UseHard success in the customs house records connects Meech to the Berenice
  3. 3

    What the Log Keeps Out

    The lamp room, second night, fog closing in

    At dusk the fog arrives against the wind, and inside it, lights: masthead lanterns, moving in patterns that spell out chandlery signal-code. A Navigate or Hard Know roll reads the signals — HAVE BEEN AWAKE THIRTY YEARS. REQUEST HARBOR. REQUEST THE MATE. The temperature in the lamp room drops until breath fogs the lens. In the log desk, the current page is writing itself, the pen upright and moving alone: it is recording the investigators' names, one by one, under the heading EXPECTED.

    Decision point: The pen pauses after the last name, hovering over a final column — the same column where Meech's log always recorded 'lit' or 'dark.' Whatever the investigators say aloud in that room, the pen writes. They are being asked, formally and on the record, for their intention.

    If they go sideways: If a player grabs or snaps the pen, the writing continues in frost on the lens glass — and that investigator's name in the ledger acquires a small, neat question mark. They suffer 0/1 Sanity every time they see their breath for the rest of the scenario.

    Sanity roll1/1d4+1 loss watching the pen record your own name
  4. 4

    The Berenice Makes Port

    The gallery deck and lamp room, the recorded night

    She comes at slack tide, hull barnacled to the waterline, sails set and dead slack in the offshore wind. Forty-one figures stand her deck facing the light. If the lamp is dark, she circles the islet, patient, and Meech's handwriting fills page after page: PLEASE. THEY ONLY WANT TO SLEEP. I KEPT THEM OUT FOR YOU ALL THESE YEARS. LET ME FINISH IT. If the lamp is lit, she alters course for the causeway — and the investigators discover which promise was true, and to whom the crew are 'awake.'

    Decision point: Light the lamp and let the Berenice make port — trusting a dead man's letters to his sister — or hold it dark and condemn the crew (and Meech's restless hand) to circle for another thirty years. The log's warning and Hepzibah's plea cannot both be honest.

    If they go sideways: If the players split the difference — signal lamps, bonfires, rowing out — treat any light shown as a partial invitation: only some of the crew come ashore, and the ones left behind are the ones who scream. This is worse, and the Keeper should let it be worse.

    Sanity roll1d4/1d8 loss when the crew's faces resolve in the lens — every one of them is Meech's, aged differently

NPCs

Obadiah Meech

Dead keeper, still keeping

Present only as handwriting, trimmed wicks, and a smell of pipe tobacco in rooms nobody entered. His photographs show a knuckly, sun-cured man who never once looked at the camera — always slightly left of it, seaward.

Dutiful past death and lying about something. His log entries are scrupulous, his letters to Hepzibah pleading, and the two do not agree.

Secret: Meech wasn't the Berenice's survivor — he was her deserter. He rowed away at night with the only working compass while she was still afloat, and the crew stayed 'awake' because the last thing the mate owed them was never paid. The light he kept for forty years wasn't protection for the coast; it was a lie he told the sea, and both his warnings and his pleadings are attempts to have someone else settle his bill.

Hepzibah Meech

The keeper's sister

Eighty, upright, dressed in salt-faded navy wool, parlor full of ship's brass her brother 'salvaged.' Pours tea with a steady hand and watches visitors over the rim like a harbor pilot reading water.

Loves her brother with the ferocity of someone who has chosen not to know something for thirty years. Bargains like a fish-buyer. Cries exactly once, offstage, where nobody is meant to hear.

Secret: Hepzibah found the Berenice's compass in Obadiah's sea chest in 1894 and put it back. She has known what he did for thirty years, and her demand that the lamp be lit is not mercy for the crew — it's the only absolution she can arrange for him.

Warren Tibbetts

Lighthouse Service district inspector

A ledger-brained federal man in a rubberized coat, sent up from Portland with the investigators' paperwork and a motor launch. Chews cloves for a bad tooth and writes everything down twice.

Procedural to the bone and secretly relieved to have company. Treats every uncanny fact as a filing problem — the logs are 'irregular correspondence,' the ghost ship a 'navigation hazard, unregistered.'

Secret: Tibbetts has been forwarding Meech's posthumous logs up the chain for eighteen months while marking the station CLOSED in his own reports — a small fraud to protect his district's tidy record. If it surfaces, his career ends; his cooperation is exactly as durable as that secret.

Silas Verrill

Squall Harbor lobsterman, the last man who saw the light burning

Fifties, oilskins, hands like knotted rope. Hauls traps within sight of Gull Point daily and has rearranged his entire fishing ground, trap by trap, to keep the light behind him.

Monosyllabic until he isn't. Buy him a heated rum at the harborside store and he becomes precise, quiet, and frightening — a man describing coordinates.

Secret: Silas saw the lamp lit on the night of Meech's funeral, and in the lit gallery he saw two figures — Meech, and Meech. He has never told anyone because his father was a Berenice widower's son, and the family owes the sea a silence he intends to keep paying.

Endings

All Souls Asleep

The lamp burns, the Berenice makes port at the causeway, and forty-one crewmen walk ashore and into the ground like tide into sand — settled at last, because someone answering for the mate stood in his lamp room and honored the arrival. Meech's handwriting closes the log: FINISHED WITH ENGINES. Hepzibah irons no shirt that Sunday. Whether anything else came ashore among the forty-one is a question for the spring, when the lobsters come up wrong.

The Light Held Dark

The investigators keep the lamp cold and the Berenice circles until dawn takes her. The logs stop arriving in Portland — and start arriving, one page a month, at each investigator's home address, recording the weather wherever they are with perfect accuracy, in the column marked EXPECTED. The station is struck from the registry. The debt is not.

The Bill Presented

The investigators expose the desertion — the compass, the customs record, Silas's testimony — and read the charge aloud from the gallery deck. The crew's forty-one faces stop being Meech's. The ship turns not for the causeway but for the open Atlantic, satisfied, leaving one jolly boat drifting against the islet with a fresh notch cut in the gunwale: the forty-second, unclaimed, reserved.

Sequel hook for Call of Cthulhu 7e campaigns

Tibbetts's filing turns up four other 'irregular correspondence' stations on the district ledger — all decommissioned, all punctual.

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