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Cyberpunk RED skill

Paramedic

Paramedic is a skill in Cyberpunk RED: Stabilizing and treating serious injuries with trained medical technique. Stat: TECH. Category: technique. Cost: Counts as a double-cost skill (x2) at creation and when raised..Last reviewed

Key facts

Stat
TECH
Category
technique
Linked Stat
TECH
Cost
Counts as a double-cost skill (x2) at creation and when raised.
Supplies
A medical kit lowers the DV. Improvised care raises it and may only buy time.

Overview

Paramedic is trained medical care alongside First Aid: both stabilize a patient who is seriously hurt, and Paramedic also treats Critical Injuries, keeping someone alive until a real clinic is reachable. At the table it is the Medtech's core skill and the reason a crew survives a bad night. It is also expensive to learn, which is why it costs double to raise. A Paramedic does not replace a hospital, but in a city where the nearest hospital has a payment wall and a waiting list, it is often the only medicine the crew sees.

How it works

Category: Technique

Resolution: 1d10 plus TECH plus skill level against a DV set by the severity of the injury, adjusted by tools, supplies, and time. A natural 10 lets you roll again and add, a natural 1 makes you roll again and subtract.

Tips and playstyle

Best for: Medtechs, and any crew that expects to take damage. Character concepts: A street clinic doctor, a former combat medic, a nomad pack's healer, a trauma specialist on a corporate retainer. Synergies: First Aid handles the quick fixes, Cybertech covers the cyberware side of a patient, and Basic Tech keeps the equipment working.

Frequently asked questions

What is the difference between First Aid and Paramedic?

Both stabilize a patient. Paramedic also treats Critical Injuries, and it costs double to raise.

Do I need Paramedic if I have First Aid?

Only if you want to treat more than the basics. A crew without a Medtech should at least have someone with First Aid.

Why does it cost double?

Paramedic is one of the seven specialist skills that cost twice as much to raise, because the training is long and demanding. Skills cap at 6 during character creation and 10 afterwards.