Cyberpunk RED Advancement cheat sheet
Progression loop summary. At-the-table reference for Cyberpunk RED.
Cyberpunk RED progression: earn IP from sessions, spend it on skills, role abilities, and stats between games.
Advancement loop
- GM awards IP after each session (typically 10-70).
- Spend IP on skills (new rank × 20 IP per rank) or Role Abilities (new rank × 60 IP). STATs can't be improved with IP.
- Buy cyberware with Eurodollars (money), not IP.
- Track Humanity loss as you install chrome: it is the progression pressure unique to RED.
| Target rank | IP to raise | Cumulative IP |
|---|---|---|
| 1 | 20 IP | 20 IP |
| 2 | 40 IP | 60 IP |
| 3 | 60 IP | 120 IP |
| 4 | 80 IP | 200 IP |
| 5 | 100 IP | 300 IP |
| 6 | 120 IP | 420 IP |
| 7 | 140 IP | 560 IP |
| 8 | 160 IP | 720 IP |
| 9 | 180 IP | 900 IP |
| 10 | 200 IP | 1100 IP |
Common mistakes
- IP and money serve different progression tracks: skills vs gear/chrome.
- Humanity is the brake on cyberware upgrades.