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Cyberpunk RED GM checklist cheat sheet

Before-session and during-session reminders. At-the-table reference for Cyberpunk RED.

Cyberpunk RED GM checklist: what to prep and what to remember during a session.

Before the session
  • Prep 1-3 encounters with a clear goal (heist, negotiation, ambush).
  • Set DV range for likely checks (social: 13-17, combat: see DV chart, hacking: see NET Architecture).
  • Decide which NPCs have Luck points (named antagonists only).
  • Review PC Role Abilities and prep situations that use them.
During play
  • Track armor SP ablation per NPC and PC.
  • Call for initiative at the first sign of combat, not after.
  • Netrunning runs parallel to meatspace: alternate between them.
  • Use Night Markets and Fixers for downtime between gigs.
Common mistakes
  • Forgetting SP ablation makes combat too slow.
  • Netrunner turns should not freeze the table: interleave with meatspace.

Use tools, not memory

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