Cyberpunk RED GM checklist cheat sheet
Before-session and during-session reminders. At-the-table reference for Cyberpunk RED.
Cyberpunk RED GM checklist: what to prep and what to remember during a session.
Before the session
- Prep 1-3 encounters with a clear goal (heist, negotiation, ambush).
- Set DV range for likely checks (social: 13-17, combat: see DV chart, hacking: see NET Architecture).
- Decide which NPCs have Luck points (named antagonists only).
- Review PC Role Abilities and prep situations that use them.
During play
- Track armor SP ablation per NPC and PC.
- Call for initiative at the first sign of combat, not after.
- Netrunning runs parallel to meatspace: alternate between them.
- Use Night Markets and Fixers for downtime between gigs.
Common mistakes
- Forgetting SP ablation makes combat too slow.
- Netrunner turns should not freeze the table: interleave with meatspace.