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Cyberpunk RED Netrunning cheat sheet

NET Architecture actions, programs, and Black ICE. At-the-table reference for Cyberpunk RED.

Cyberpunk RED netrunning: the Netrunner jacks into a local NET Architecture and runs programs against ICE to reach objectives deeper in the system.

NET Architecture
  • Each network is a vertical stack of floors, each holding ICE, files, or controls.
  • The Netrunner moves one floor per NET Action (up or down).
  • Floor contents are revealed as you enter (unless you have a floor map).
NET Actions
Interface check
INT + Interface + 1d10 vs DV
Jack In/Out
Free action on your turn
Move (1 floor)
1 NET Action
Use program
1 NET Action (attack, defend, or utility)
Scanner
See the next floor without entering
Backdoor
Bypass a piece of ICE (DV set by ICE)
Control
Activate a device on the current floor
Eye-Dee
Identify an unknown program or file
Slide
Move past an ICE without engaging (opposed check)
Zap
Attack ICE with an offensive program
Programs
  • Offensive: Sword, Banhammer (deal NET damage to ICE).
  • Defensive: Armor, Shield, Flak (reduce incoming NET damage).
  • Utility: Eraser (delete files), See Ya (stealth), Speedy Gonzalvez (extra floor move).
  • Program slots come from the cyberdeck, not the Interface stat: a standard deck holds 7 program slots.
Black ICE
  • Black ICE deals real-world damage to the Netrunner's body (not just NET HP).
  • Types: Wisp (1d6 brain damage, -1 NET Action next turn), Hellhound (2d6 brain damage, plus sets you on fire), Killer (4d6 damage to programs/REZ; anti-program, not anti-Netrunner), Skunk (-2 to Slide).
  • If the Netrunner is flatlined in the NET, they take brain damage (critical injury to head).
Timing with meatspace
  • NET turns happen simultaneously with meatspace turns.
  • Netrunners get 2 to 5 NET Actions per turn depending on Interface rank, not a flat one.
  • The Netrunner's body is vulnerable while jacked in; the party should protect it during a run.
Common mistakes
  • Netrunners are physically vulnerable while jacked in: no Evasion in meatspace.
  • Black ICE damage is real: it can kill the Netrunner's body.
  • Program slots are limited; pick a loadout before the run, not during.
  • NET Architectures are local (building-scale), not the old global NET.

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