Build guide
Netrunner (Cyberpunk RED)
The Netrunner is a digital cowboy who hacks into the NET, breaking ICE and stealing data. Netrunners are cyberpunk hackers who use their Interface ability to directly connect to and control the NET, bypassing security and manipulating systems.
The starting sheet
Every number this build starts with. Take it as your own and change anything, nothing here is locked.
Identity
- Role
- Netrunner
Stats
Core stats
- INT (Intelligence)
- 8
- REF (Reflexes)
- 7
- DEX (Dexterity)
- 6
- TECH (Technical Ability)
- 8
- COOL
- 6
- WILL (Willpower)
- 8
- LUCK
- 6
- MOVE
- 5
- BODY
- 3
- EMP (Empathy)
- 5
Skills
Tech
- Basic tech
- 6
- Electronics/security tech
- 6
- Cybertech
- 6
- First aid
- 2
- Interface
- 6
Awareness
- Concentration
- 5
- Perception
- 5
- Conceal/reveal object
- 2
Combat
- Handgun
- 4
- Brawling
- 2
- Evasion
- 4
Body & vehicles
- Athletics
- 3
- Stealth
- 4
Social & street
- Human perception
- 3
- Conversation
- 2
- Persuasion
- 2
Education & performance
- Education
- 6
- Language
- 3
- Library search
- 6
- Science
- 4
- Tactics
- 2
- Local expert
- 3
Role
- Role Ability
- Interface
- Role Rank
- 4
Recommended choices
Priorities
- Define your operator style: stealth infiltrator vs loud cyber-warrior.
- Build repeatable play patterns: recon → access → exploit → exit.
- Keep a ‘plan B’ when ICE bites or alarms trigger.
Play tips
- Ask the GM what the job’s objective systems are (cameras, doors, comms).
- Coordinate with the team: you create openings; they exploit them.
- Treat Humanity as a long-term campaign pressure if you go heavy on chrome.