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Draw Steel Conditions cheat sheet

Status effects and their mechanical impact. At-the-table reference for Draw Steel.

Draw Steel conditions: every status effect and its one-line rule. Apply them from abilities, terrain, and enemy attacks.

How conditions work
  • A condition applies until the effect that caused it ends (end of turn, save, ability duration).
  • Multiple instances of the same condition do not stack (you are either dazed or not).
  • Some conditions have a severity (e.g., 'frightened by X'): you can be frightened by multiple sources simultaneously.
  • Immunity to a condition means you cannot gain it from any source.
All conditions

See the table below for every condition and its mechanical effect.

Conditions (Draw Steel)
ConditionEffect
BleedingLose 1d6 + your level Stamina after you take a main action, a triggered action, or a Might/Agility roll, until treated or you die
DazedCannot take triggered actions or free triggered actions
FrightenedCannot willingly move closer to the source; power rolls against the source take a bane
GrabbedSpeed is 0; the grabber can move you with them
ProneMelee attacks against you gain an edge; standing up is a maneuver
RestrainedSpeed is 0; attacks against you gain an edge; your power rolls take a bane
SlowedSpeed can't exceed 2
TauntedDouble bane on power rolls against targets other than the taunter
WeakenedPower rolls take a bane
Common mistakes
  • Bleeding is ongoing damage, not a wound: it triggers when you take a main action, a triggered action, or make a Might/Agility roll, not automatically at the start of your turn.
  • Dazed removes triggered actions (reactions), not main actions.
  • Grabbed sets speed to 0 but does not prevent actions: the grabbed creature can still attack.
  • Weakened adds a bane to power rolls; it doesn't halve damage dealt.

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