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Draw Steel Dying & bleeding cheat sheet

Death saves, bleeding, and stabilization. At-the-table reference for Draw Steel.

Draw Steel dying and bleeding rules: what happens at 0 Stamina and below, why there's no death save, and how the Bleeding condition drains Stamina.

Reaching 0 Stamina
  • You are dying, but you're not unconscious: you can still act, though you gain the Bleeding condition and can't Catch Breath on your own.
  • There's no death save to roll each turn. Dying is a state, not a countdown roll.
  • You die outright once your Stamina drops to negative your Winded value.
Why there's no death save
  • Draw Steel skips the D&D-style death save: a dying hero keeps taking main actions, triggered actions, and free strikes, subject to Bleeding's own drain.
  • The danger is cumulative damage, including Bleeding, pushing Stamina further negative, not a random roll each turn.
  • Healing that restores Stamina above 0 removes Bleeding and immediately ends the dying state.
Helping a dying ally
  • Any healing effect that restores Stamina above 0 ends the dying state, there's no separate stabilize roll.
  • A dying hero can't Catch Breath to spend their own Recovery; an ally's heal or ability is what restores their Stamina.
Bleeding
  • Bleeding is a condition: you lose 1d6 + your level Stamina after you take a main action, a triggered action, or make a Might or Agility roll.
  • It doesn't trigger at the start of your turn, only when you take one of those actions or rolls.
  • Bleeding continues until treated (First Aid, a healing ability) or you die.
  • While dying (0 Stamina or lower) you are always Bleeding, and it can't be removed until your Stamina is back above 0.
  • Like any other condition, Bleeding doesn't stack: you are either Bleeding or not.
Common mistakes
  • There are no death saves in Draw Steel: don't import D&D's roll-to-not-die loop.
  • 0 Stamina is dying, not unconscious: a dying hero can still act, but is Bleeding and can't Catch Breath on their own.
  • Bleeding triggers on actions and Might/Agility rolls, not at the start of the turn.
  • Bleeding does not stack: it's a single condition like any other, not a running total from every source that inflicted it.

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