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Draw Steel GM checklist cheat sheet

Before-session and during-session reminders. At-the-table reference for Draw Steel.

Draw Steel Director checklist: prep encounters with tier-appropriate enemies, track conditions, and keep the heroic resource economy flowing.

Before the session
  • Prep 1-3 encounters using the encounter-building guidelines (budget by enemy tier and number).
  • Know each enemy's signature ability and conditions they inflict.
  • Prep a negotiation or montage test for non-combat scenes.
  • Have a list of environmental hazards or terrain features to make fights dynamic.
During play
  • Track conditions on both heroes and enemies: they change tactics significantly.
  • Use villain power (the enemy-side resource) to activate boss abilities and lair actions.
  • Forced movement is tactical: push heroes into hazards, pull them off high ground.
  • Remind players of their heroic resource: unspent resources are wasted potential.
Common mistakes
  • Tier 1 is not a miss: narrate the weak success, do not skip the effect.
  • Conditions matter: a dazed hero cannot use reactions (free strikes). Exploit this tactically.
  • Bleeding kills over time: it triggers on a main action, a triggered action, or a Might/Agility roll, not at the start of the turn, and it doesn't stack.

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