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Vampire V5 GM checklist cheat sheet

Before-session and during-session reminders. At-the-table reference for Vampire: The Masquerade 5th Edition.

VtM V5 Storyteller checklist: prep social pressure, track Hunger, and let the Beast drive the drama.

Before the session
  • Prep NPC motivations and faction tensions (Camarilla, Anarch, etc.).
  • Decide which scenes will trigger Hunger: when will feeding be available?
  • Plan 1-2 situations that test each PC's Convictions or Touchstones.
  • Set stakes for social conflicts: Vampiric politics are more dangerous than combat.
During play
  • Track Hunger for each PC visibly (it is a shared tension tool).
  • Let messy criticals and bestial failures drive scenes, not derail them.
  • Offer feeding opportunities that come with social or moral costs.
  • Use Frenzy as a dramatic beat, not a gotcha.
  • Coterie dynamics: spotlight the social friction between Clans.
Common mistakes
  • Hunger is not a punishment mechanic; it is a narrative pressure tool.
  • Combat in V5 is fast and lethal for mortals; PvP can end a character quickly.
  • Do not let Discipline powers solve everything: social consequences persist.

Use tools, not memory

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