Dice mechanics
Contested rolls in Cyberpunk RED
Opposed checks and ties.
Explanation
Cyberpunk RED often frames pressure as DV-based checks, but direct contests exist (Brawling vs Evasion, Conceal vs Perception). Both sides roll 1d10 + STAT + Skill; higher wins, ties to defender. Make stakes explicit and resolve fast.
Examples
Example: direct contest
Use opposed rolls when two actors directly compete (chase, grapple, deception vs insight). Resolve it quickly and move on.
Example: avoid unnecessary contests
If the opposition is passive (a lock, a cliff), use a DV/DC instead of rolling twice.
Common mistakes
- Mistake: Using contests for everything. Fix: Use contests only for direct opposition; use DV/DC for passive obstacles.
- Mistake: Re-rolling until someone wins. Fix: One contest should change the situation enough to move the scene forward.