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Dice mechanics

Criticals & fumbles in Cyberpunk RED

How critical results usually work.

Explanation

Cyberpunk RED crits on a natural 10: roll another d10 and ADD the result. Natural 1 is a crit failure: roll another d10 and SUBTRACT it. Combat crits also trigger critical injury rolls when damage exceeds the seriously-wounded threshold.

Examples
Example: make crits change the scene

A critical should add a concrete benefit: extra effect, better position, reduced future risk, or a new option.

Example: messy win (V5-style)

If your system has volatile outcomes, treat 'big success' as success + consequence.

Common mistakes (smallest fix)
  • Mistake: Treating criticals as just 'more damage'. Fix: Make criticals change position, options, or future risk, not just numbers.
  • Mistake: Inconsistent critical rules. Fix: Write down one house interpretation and apply it consistently.
Roll resolution cheat sheet

Cyberpunk RED FAQ

What are Roles in Cyberpunk RED?
How does the d10 system work in Cyberpunk RED?
How does Improvement Points (IP) work?
How does cyberware affect Humanity?
What's the difference between Stats and Skills?

Keep play fast

Use quick references, then jump back into the scene.

Criticals & fumbles in Cyberpunk RED | RPG Stack