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Dice mechanics

Contested rolls in Daggerheart

Opposed checks and ties.

Explanation

Daggerheart resolves contests through the GM framing: both characters roll 2d12 + trait; higher wins. Hope and Fear still trigger normally, the loser may spend Hope to soften consequences, and the winner's Fear die can still hand the GM a Fear point.

Examples
Example: direct contest

Use opposed rolls when two actors directly compete (chase, grapple, deception vs insight). Resolve it quickly and move on.

Example: avoid unnecessary contests

If the opposition is passive (a lock, a cliff), use a DV/DC instead of rolling twice.

Common mistakes
  • Mistake: Using contests for everything. Fix: Use contests only for direct opposition; use DV/DC for passive obstacles.
  • Mistake: Re-rolling until someone wins. Fix: One contest should change the situation enough to move the scene forward.
Roll resolution cheat sheet

Keep play fast

Use quick references, then jump back into the scene.