Skip to main content

Dice mechanics

Modifiers in Daggerheart

Bonuses, penalties, and situational adjustments.

Explanation

Daggerheart's core modifiers are Advantage and Disadvantage: roll an extra d6 and add it (Advantage) or subtract it (Disadvantage), separate from the Hope/Fear dice. Spending Hope can invoke an Experience for a relevant +1d6, or power abilities and class features; domain cards can add their own dice too.

Examples
Example: position over +1/-1

Instead of tiny modifiers, change position: better cover, better tools, better information.

Example: keep it consistent

Pick one primary difficulty lever for your table (DV/DC, threshold bands, required successes) and stick to it.

Common mistakes
  • Mistake: Stacking many small modifiers. Fix: Use one clear difficulty lever and keep the decision readable.
  • Mistake: Applying modifiers without stakes. Fix: Define what success changes and what failure costs before rolling.
Roll resolution cheat sheet

Keep play fast

Use quick references, then jump back into the scene.