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GM resource

NPC toolkit for Shadowrun 6th Edition

Quick NPC creation and reuse. Shadowrun GMing is the run structure: the meet with Mr. Johnson, the legwork, the run itself, and the getaway with the payout. Every job should have a twist worth discovering.

Checklist

  • Give every run a twist or double-cross the legwork can uncover.
  • Keep all three pillars busy: muscle, magic, and Matrix each need a scene.
  • Track heat as a clock: corp response escalates the longer the run drags.
  • Make Edge-worthy moments explicit so players know when to earn and spend it.
Common pitfalls
  • Letting the decker's Matrix scene stall the table
  • Runs with no legwork payoff
  • Ignoring what SINless life costs the characters

Keep sessions moving

Use quick pages, then get back to the scene.