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GM resource

NPC toolkit for Shadowrun 6th Edition

Quick NPC creation and reuse. A reusable NPC toolkit keeps Shadowrun 6E sessions moving: a name, a want, and one detail fitting the game's tone (cyberpunk-fantasy shadowrunning) is enough to improvise a scene.

Checklist

  • Keep a list of 10 names and one-line hooks ready before the session starts.
  • Give recurring NPCs a want and a limit: what they'll do, and what they won't.
  • Reuse minor NPCs across sessions instead of inventing a new one every scene.
  • Decide an NPC's stance toward the party before they show up, not mid-scene.
Common pitfalls
  • Every NPC sounding the same
  • Inventing NPC details mid-scene instead of prepping a one-line profile in advance
  • NPCs with no want, so scenes have nothing to push against

Keep sessions moving

Use quick pages, then get back to the scene.