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RPG STACK

The Repo Run

Cyberpunk RED
3–5 players2–3 hours

The crew is hired to repossess a top-shelf full-body conversion — but the borg wearing it is a war hero, a cult icon, and still making payments on his own soul. A Cyberpunk RED one-shot for 3–5 players.

Free — copies it into your campaigns with your session tools.

Premise

Dynalar Financial Services holds the note on a Dragoon full-body conversion, serial DFC-0447, four payments delinquent. The asset is currently occupied by Sergeant Amos Tull — decorated Corporate War veteran, folk hero of the Fourth Street bridge collapse rescue, and the closest thing the district has to a saint. Dynalar's usual repo contractors have all declined the work, which is why the fee is six times market rate and the job packet arrives with a liability waiver the length of a novella. The instructions are clean: recover the chassis intact. The packet is silent on what happens to the man inside it.

Stakes

A Dragoon repo isn't towing a car — extraction means decanting Tull's brain and life support into a loaner body Dynalar has thoughtfully provided: a refurbished entry-level frame with eleven percent of his current capability. Tull publicly runs search-and-rescue for the district with the Dragoon's strength; quietly, he's four payments behind because the money goes somewhere nobody knows. If the crew doesn't take the job, Dynalar's fallback is a militech-surplus retrieval team with a 'chassis intact' mandate and no adjective at all about the occupant.

Scenes

  1. 1

    The Job Packet

    Dynalar Financial Services, floor 23 — a repossession department decorated like a dental office

    Account manager Felicity Ordoñez walks the crew through the file with the practiced neutrality of someone who's rehearsed being recorded: purchase 2043, veteran's financing program, flawless payments for two years, then four consecutive misses starting five months ago. No response to notices. She slides across the loaner-body case (it hums), the decanting authorization, and the waiver. A Human Perception read catches the tell: Ordoñez has the account's full transaction history on her screen, angled just barely toward the crew, showing WHERE Tull's money has gone the last five months — and she leaves the room for four unexplained minutes.

    Decision point: Read the screen she left turned toward them (learning the destination of Tull's money before ever meeting him — and that Ordoñez wanted them to know, which is its own puzzle), or play it straight and go in with only the official file?

    If they go sideways: If the players try to negotiate Tull's debt down at the source, Ordoñez is genuinely sympathetic and genuinely powerless — but she lets slip the number that matters: the account is 31,000eb from current, and Dynalar's board reviews 'reputational-risk repossessions' Thursday. There's a clock and a price. The whole job just became optional, if the crew can find 31k in three days.

    Human Perception + EMPDV 13 to clock that Ordoñez is helping; DV 15 to also catch that she's frightened of someone inside her own department
  2. 2

    Saint of Fourth Street

    Tull's district — the rebuilt bridge, the gym where he coaches kids, the noodle stall that won't take his money

    Scouting Tull is like scouting a parade. The Dragoon is unmissable: three meters of matte-gray war chassis painted over with hundreds of tiny handprints — the district's kids add one each year on the anniversary of the bridge collapse. He coaches, he hauls, he pulls a drunk out of a storm drain while the crew watches. The money trail (from Ordoñez's screen, or a DV 13 Streetwise through the district) ends at a hospice on Calloway: eleven beds, all occupied by men and women in their fifties with the same diagnosis — cascade rejection syndrome, the thing that kills first-generation full-borgs. Tull's platoon. He's paying for all eleven beds, and beds cost more than a Dragoon note.

    Decision point: Approach Tull straight — a repo crew announcing itself to a war hero in front of his district — or keep the advantage of surprise and case the hospice instead, where the actual story (and the actual leverage) lives?

    If they go sideways: If the players stake out too long and too visibly, the district notices for them: a twelve-year-old with a handprint on the Dragoon walks up to their vehicle, knocks on the window, and says 'Sergeant Tull says you can come have noodles if you're going to keep watching him.' Tull has known since hour two.

    Streetwise + COOLDV 13 to trace the money to the Calloway hospice; DV 15 to learn the eleventh bed was filled two weeks ago — by the platoon's old medic, whose arrival started the missed payments
  3. 3

    The Sergeant's Terms

    Wherever the crew finally talks to him — noodle stall, gym office, or mid-repo-attempt

    Tull doesn't run and doesn't fight. He sits down with the crew — servos sighing like a building settling — and negotiates his own repossession with the calm of a man who's read his contract more carefully than Dynalar has. He'll surrender the chassis voluntarily, this week, on two conditions: the crew gives him seventy-two hours first, and nobody ever tells the district it was voluntary. He needs the Dragoon for one more job — the hospice's eleventh patient, his old medic Dr. Okoye, has a cascade window closing fast, and her one shot is an experimental neural graft available only at a clinic in the flooded quarter, through structural collapse zones only a Dragoon can carry a med-pod across. After that, he says, the body's just a payment he can't make.

    Decision point: Take the deal (seventy-two hours of liability with a six-figure asset the crew is contractually holding), refuse and do the repo now on a saint who won't resist while a dying woman waits, or the third option Tull hasn't priced: help him do the flooded-quarter run and get the chassis back to Dynalar inside the window — making the crew accomplices, couriers, and repo agents on the same invoice.

    If they go sideways: If the crew attempts the decant immediately, Tull complies — and the scene plays out in front of the gym, at four in the afternoon, with the kids watching, because he refuses to hide it. Run the district's reaction honestly. The crew gets the chassis and the district gets the crew's faces, forever.

    Human Perception + EMPDV 13 to confirm every word is true; a critical also notices what Tull didn't say — he never mentioned what happens to HIM after the surrender, because he already knows the loaner body can't do search-and-rescue, and he's decided not to care in front of witnesses
  4. 4

    The Flooded Quarter

    The drowned blocks past the seawall breach — four stories of waterline, collapsed skywalks, and the Meridian Clinic on high ground

    The run is everything the brochures said the Dragoon was for: Tull wades collapsed arcades chest-deep with Dr. Okoye's med-pod overhead while the crew handles what he can't — navigation through the skywalk maze, a scavver toll crew that wants the pod's oxygen bottles, and the surprise that was always coming: Dynalar's fallback retrieval team, tipped off (by Ordoñez's frightened colleague, if anyone traced that thread), arriving early with instructions that describe a chassis and do not describe a rescue. They light up the quarter's drowned silence with drone spots and a bullhorn offer: walk away, full fee anyway, asset seizure in progress.

    Decision point: The retrieval team's offer is real — full pay, zero further risk, and all it costs is standing in waist-deep water watching them decant a war hero mid-rescue with a med-pod on his shoulders. Fight a professional team, negotiate under a bullhorn, or find the third route across the quarter while Tull does the one thing the Dragoon does that the retrieval team's specs don't: keep going anyway.

    If they go sideways: If the crew took the chassis back in scene three and skipped the run, this scene arrives as epilogue instead: the retrieval team was ALSO sent — Dynalar double-booked the contract — and the crew must get their legally-repossessed Dragoon past a rival crew with the same paperwork and fewer scruples. The quarter, the toll crew, and the fight happen anyway. The med-pod doesn't.

    Athletics + DEXDV 15 crossing the skywalk maze under drone light; Autofire/Handgun vs the retrieval team (four pros, waterline cover); Paramedic DV 13 to keep Okoye's pod stable through any of it

NPCs

Amos Tull

The asset's occupant

A matte-gray Dragoon full-body conversion under two hundred small painted handprints, moving with the exaggerated gentleness of a man who once broke a door handle at a funeral. His original face survives only as a printed photo taped inside the gym office: ordinary, thirty, smiling badly.

Unhurried, contract-literate, allergic to being thanked. Deflects hero worship with logistics — ask about the bridge and he'll tell you about load ratings. The calm isn't serenity; it's triage that never stopped.

Secret: Tull's cascade rejection has already started — the same syndrome killing his platoon, eight months into a two-year prognosis, hidden from everyone including the hospice. The missed payments aren't just the eleventh bed: he stopped paying for a body he knows he's dying out of, to fund beds for people dying faster. The repo, to him, is arriving early but not arriving wrong — his only actual fear is that the district finds out the Dragoon is coming off, because the kids paint handprints on the body of a man who has been saying goodbye for most of a year.

Felicity Ordoñez

Dynalar account manager, quietly sabotaging her own file

Late twenties, corporate cardigan, desk arranged to camera-perfect neutrality except for one veteran's-fund pin in a drawer she opens too often. Types like she's defusing something.

Procedural on the surface, seething underneath. Answers every question with the policy and then pauses one beat too long, offering the gap as a door.

Secret: Ordoñez flagged the Tull account for hardship deferral twice; both flags were deleted by her department head, Vann Kessler, who has a side arrangement selling repossessed military-grade chassis to a gray-market buyer before they reach Dynalar's official auction. The Dragoon is pre-sold. Kessler needs this repo done fast and quiet, Ordoñez has the deleted-flag logs on a personal shard, and she picked THIS crew from the contractor list because their file said they ask questions.

Dr. Ifeoma Okoye

Platoon medic, eleventh bed, closing window

Fifty-four, wrapped in a hospice blanket with her boots on — insisted on the boots. Tremor in the left hand she times with a stopwatch like it's a patient. Voice still carries a triage line's snap.

Clinically funny about her own decline, tyrannically protective of the other ten beds. Treats Tull like a stubborn corporal, which he visibly needs more than any medicine.

Secret: Okoye knows Tull is symptomatic — she diagnosed him from across a room in her first week, the way she diagnosed everyone. The experimental graft has one honest chance of working, and she's spent two weeks quietly deciding to refuse it and demand it go to Tull instead; the flooded-quarter run is carrying a woman who intends, at the far end, to give the cargo away. She'll say it out loud for the first time at the clinic doors, and she's counting on the crew to hold him still while she does.

Vann Kessler

Dynalar repossession department head, the reason for the deadline

Gym-built, veneer smile, motivational calendar, handshake calibrated to hurt. Keeps a scale model of a Dragoon on his desk that he did not pay for either.

Performs urgency, delegates blame, mistakes leverage for rapport. The type who says 'we're all family here' to people he's currently defrauding.

Secret: Kessler's gray-market buyer has paid a deposit on serial DFC-0447 with a delivery date of Friday, and the buyer is not the kind of counterparty who accepts refunds. He hired the militech-surplus retrieval team on his own authority as insurance the moment the crew left the building, and if both teams fail, Kessler is dead in ways Dynalar's HR will euphemize — which makes him, in the endgame, either the crew's most dangerous enemy or the easiest man in the city to flip.

Endings

The Handprints Stay

The 31k gets found — Kessler's gray-market deposit, seized and redirected, has a poetry the crew can't resist, or Ordoñez's deleted-flag logs buy a hardship restructure from a Dynalar board that suddenly wants this file closed gently. Tull keeps the Dragoon and the district never learns how close it came. Okoye takes the graft, or makes her gift and Tull finally has to sit still and receive something. The crew gets paid less than the repo fee and is worth more in that district than eddies convert: there is a noodle stall where their money is no good forever.

Clean Decant

The repo completes — voluntary or not. The chassis goes back (to Dynalar, or into Kessler's exposed pipeline with the crew holding the receipts and the leverage). Tull walks out of the loaner clinic in an entry-level frame that comes up to the crew's shoulders, learns doorknobs again in a week, and coaches from a folding chair. The district's kids, told nothing, figure out everything, and start painting their handprints on the gym wall instead. Dynalar pays in full. Some of the crew spend it fast, the way you spend money that remembers where it came from.

Asset Lost in the Quarter

The flooded-quarter run ends with the retrieval fight going long and loud, and the Dragoon — holed, flooding, servos dying — carries the med-pod the last four blocks on manual power and main strength, and does not come back out. Okoye gets her graft with Tull's handprint-painted shoulder plate delivered alongside like a signature. Dynalar writes off the chassis; Kessler meets his buyer's refund policy; Ordoñez, suddenly senior-most survivor of her department, approves eleven hardship deferrals in one afternoon. What's left of Sergeant Tull is a life-support core in a hospice bed next to his medic — out of the body, ahead of the syndrome, and, for the first time anyone can prove, resting.

Sequel hook for Cyberpunk RED campaigns

Kessler's gray-market buyer is still owed a military-grade full-body conversion by Friday — and the buyer's follow-up message, forwarded to the crew by a terrified Dynalar intern, lists three alternative serial numbers the buyer will accept, one of which is currently walking around inside a member of the crew's favorite bar.

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