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Cyberpunk RED

Cyberpunk RED GM resources

Resources for running Cyberpunk RED. Session prep, pacing, safety tools, and advice to help your table have great games.

About the Cyberpunk RED GM resources

Futuristic dystopian RPG

Cyberpunk RED is high-tech, low-life cyberpunk dystopia. Exploding d10s, role abilities, Netrunning and cyberware with Humanity cost.

Cyberpunk RED checks are Stat + Skill + 1d10 vs a Difficulty Value (DV). Your Role Ability defines your specialty, and cyberware adds power at a Humanity cost. The roll flow has 3 steps: Pick Stat + Skill that matches what you're doing. Roll 1d10, add Stat + Skill, and compare to the DV. Resolve success/failure with concrete changes in the scene (access gained, alarm triggered, target down, etc.).

This page collects resources for running Cyberpunk RED. It links to 6 GM topics written for this game, starting with the session zero guide.

How to use this page

  1. Start with session zero, then pick the topic that matches your next session. Each topic is short enough to read while prepping a Cyberpunk RED scene.
  2. Open the Cyberpunk RED dice roller when a rule asks for a roll, so the result follows the same mechanic described above.
  3. Track what changes on your Cyberpunk RED character sheet, which supports 3 creation modes, so the next session starts from the current state.
  4. Move to a sibling page when the question changes: quickstart, rules reference, glossary, or advancement guide. Each one is built from the same Cyberpunk RED data, so terms and numbers match across pages.
  5. Return to the Cyberpunk RED guide for the full overview, including character creation and every tool for this game.

Nothing on this page replaces the published Cyberpunk RED rulebook. It is a working reference for the table: short summaries of the 6 GM topics listed here, plus links to the tools that act on them.

Run a one-shot

Free, ready-to-run Cyberpunk RED adventures, scenes, NPCs, dice calls, and endings included.