Vampire: The Masquerade 5th Edition flaws
All 17 flaws available in Vampire: The Masquerade 5th Edition
Choose from 17 different flaws in Vampire: The Masquerade 5th Edition.
17 flaws
A
addiction
You are addicted to something that affects your behavior and can be exploited by enemies.
amnesia
You have gaps in your memory about your past. The missing time can complicate relationships and make your history unreliable.
anarch
You reject traditional vampire society and its rules, making you an outsider in Camarilla domains.
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Overview
This page lists all 17 flaws available in Vampire: The Masquerade 5th Edition. Click on any flaw to learn more about their abilities, characteristics, and optimal build strategies.
All Flaws
addiction - You are addicted to something that affects your behavior and can be exploited by enemies.
amnesia - You have gaps in your memory about your past. The missing time can complicate relationships and make your history unreliable.
anarch - You reject traditional vampire society and its rules, making you an outsider in Camarilla domains.
bonded - You are bound by Blood to another vampire. It pulls on your choices and loyalty, creating a dangerous leverage point.
clan_curse - Your clan's bane affects you more severely than other members of your bloodline.
compulsion - You have a psychological compulsion that affects your behavior and decision-making.
derangement - You struggle with a persistent mental health condition that can surface under pressure and complicate your decisions.
enemy - Someone actively works against you. They can show up as a recurring complication, threat, or rival in the story.
infamous_sire - Your sire is notorious and this affects your reputation negatively wherever you go.
nightmares - You suffer from disturbing dreams that affect your rest and can leave you weakened.
oblivious - You are unaware of supernatural phenomena around you, missing obvious signs and warnings.
prey_exclusion - You cannot feed from certain types of people, limiting your hunting options.
recurring_nightmare - You have a specific nightmare that haunts you repeatedly, often tied to trauma.
secret - You have a dangerous secret that could destroy you if revealed to the wrong people.
stigmata - You bear visible marks of your supernatural nature that can expose you to mortals.
territory - You are bound to a specific location and suffer when forced to leave it.
weak_aura - Your supernatural presence is diminished, making Disciplines that rely on presence less effective.
How to Choose Your Flaw
Consider your character concept, playstyle preferences, and how this choice fits into your campaign when making your decision.