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Cyberpunk RED skill
Air Vehicle Tech
Key facts
- Stat
- TECH
- Category
- technique
- Linked Stat
- TECH
Overview
Air Vehicle Tech is mechanical and avionics work on anything that flies: helicopters, aerodynes, and AVs. It covers maintenance between jobs, repairs after a hard landing, and the modifications that change what an aircraft can carry or survive. At the table it is the skill that decides whether the crew's ride out of the city is still able to leave. Aircraft are rare, expensive, and closely watched, so a crew that owns one needs somebody who can keep it airworthy without a licensed hangar asking questions. It pairs with Pilot Air Vehicle the way Land Vehicle Tech pairs with driving.
How it works
Category: Technique
Resolution: 1d10 plus TECH plus skill level against a DV based on the severity of the damage or the ambition of the modification, adjusted by tools, parts, and time. A natural 10 lets you roll again and add, a natural 1 makes you roll again and subtract.
Field versus hangar: Proper facilities lower the DV considerably. Repairs on a rooftop pad with whatever is in the toolbox raise it and usually produce a fix that needs redoing before the next flight.
Tips and playstyle
Best for: Techs and Nomads whose crew owns or borrows an aircraft. Character concepts: A Nomad pack's rotorcraft mechanic, a corporate hangar tech who walked off with a client list, a Tech who keeps a stolen AV flying. Synergies: Pilot Air Vehicle is the other half of owning an aircraft. Basic Tech covers general repair, Weapons Tech handles anything mounted on the airframe, and Trading sources parts that are hard to find.
Frequently asked questions
Do I need Pilot Air Vehicle too?
Not strictly, but the two pair naturally. A mechanic who cannot fly depends on someone else for every test flight.
Can I repair an aircraft in flight?
Almost never. Small fixes are possible at a raised DV, but anything structural waits for the ground. Plan repairs between scenes.
How high should Air Vehicle Tech go?
Skills cap at 6 during character creation and 10 afterwards. It is a specialist skill, so most characters only need it if the crew actually has an aircraft.