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Cyberpunk RED skill

Tactics

Tactics is a skill in Cyberpunk RED: Planning and directing small-unit actions. Stat: INT. Category: education.Last reviewed

Key facts

Stat
INT
Category
education
Linked Stat
INT
Resolution
1d10 plus INT plus skill level against a DV set by the situation. A natural 10 lets you roll again and add, a natural 1 makes you roll again and subtract.
Typical use
planning an approach, positioning a team, or reading how an encounter will unfold.

Overview

Tactics is the skill of planning and directing small teams in conflict. It covers positioning, timing, use of cover, and reading how a fight will unfold before it starts. A character with strong Tactics spots the ambush point, chooses the approach, and organizes a crew so each member does what they do best. In a city where most jobs go wrong, the one who planned the exit usually walks away.

How it works

Category: Education

Tips and playstyle

Best for: Solos, Lawmen, Nomad pack leaders, and any character who plans jobs for a crew. Character concepts: Ex-military squad leader, SWAT veteran, pack captain, fixer who plans every job down to the escape route. Synergies: Perception spots the threat, Tactics decides the response, and Conversation gets the crew to follow it.

Frequently asked questions

Is Tactics useful outside combat?

Yes. Heists, escorts, and any job with moving parts benefit from the same planning.

Does Tactics give bonuses to allies?

Table rules vary. Many Game Masters let a successful roll give the crew an advantage when they act on the plan.

How high should I take it at creation?

Skills cap at 6 during character creation and 10 afterwards. Take it high if it defines your role, and around 2 to 3 if it is a supporting talent.