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Cyberpunk RED skill
Wardrobe & Style
Wardrobe & Style is a skill in Cyberpunk RED: Reading and wearing Night City dress codes so your clothes say what you need them to say.
Last reviewed
Key facts
- Stat
- COOL
- Category
- social
Overview
Wardrobe and Style is a social skill because clothing in Night City is a claim. Corporate cut, gang colors, nomad leather, and club couture each announce a status, and the wrong one gets you handled before you open your mouth. The skill runs both directions: dressing to fit a room, and reading what somebody else's outfit admits about them. It keys off COOL and sits in the Social group with Persuasion, Streetwise, Trading, and Interrogation.
How it works
Linked Stat: COOL Category: Social Resolution: 1d10 plus COOL plus skill level against a DV set by how closed or exclusive the room is. Effect in Play: Success buys access and the benefit of the doubt. It does not replace Persuasion, it decides whether anyone listens long enough for Persuasion to matter.
Tips and playstyle
Best for: Fixers, Medias, and Execs who cross social lines constantly, and infiltrators whose cover is a suit rather than a suppressor. Character concepts: A fixer with a closet per client, a Media dressed to be filmed, a Solo passing as corporate security. Synergies: Personal Grooming finishes the picture, Streetwise tells you which colors are dangerous this month, and Persuasion cashes in the opening you bought.
Frequently asked questions
Are clothes worth skill points?
In social play, yes. Access is often gated at a door by appearance, and Persuasion never gets rolled if the bouncer turns you away.
Can Wardrobe and Style work as a disguise?
It sells a role such as corporate courier or club regular. Passing as one specific person needs Acting and forged credentials too.