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Daggerheart trait
Agility
Agility is a trait in Daggerheart: Speed, reflexes, and coordination, the trait behind dodging, acrobatics, and ranged attacks.
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Overview
Agility is the Daggerheart trait for moving fast and moving well. It covers dodging, sprinting, climbing, acrobatics, and the aim of ranged weapons, so the GM reaches for it whenever the question is whether your body gets somewhere before the danger does. It is also the only trait with a defensive number attached. Evasion equals your class baseline plus your Agility modifier, and Evasion is the target an attacker has to meet or beat to hit you. That makes Agility worth points even on a character who rarely rolls it, because every step up raises the difficulty of every attack aimed at you.
How it works
Rolls: 2d12 (one Hope die, one Fear die) plus your Agility modifier, compared to a GM difficulty of 10 easy, 14 medium, 18 hard, or 22 extreme. Doubles are a critical success no matter the total. Used For: Dodging and evading, running and climbing, acrobatics, and ranged weapon attacks. The GM picks the trait from the fiction, so a fast improvised movement is usually Agility even when another trait sounds close. Starting Values: Traits run from -1 to +2 at character creation, and your foundation pairs two of them and grants a starting bonus. Agility is the Ranger's primary trait and feeds Evasion for every class.
Tips and playstyle
Best for: Rangers, who roll it as their primary trait, and any character who would rather not be hit, since Evasion scales directly with it. Character concepts: Scout, archer, duelist who never stands still, rooftop courier, beast rider, storm-chasing sailor. Synergies: Agility and Finesse split the physical precision work between them, so a character decent at both covers nearly every dexterous task. Grace domain cards reward mobility and pair naturally with a high Agility. Experiences about running, riding, or shooting stack on top of the modifier whenever the GM rules them relevant.
Frequently asked questions
Does Agility make me harder to hit?
Yes. Evasion equals your class base evasion plus your Agility modifier, and an attacker must meet or beat that number. It is the one trait that improves your defense without you rolling anything.
Agility or Finesse for a ranged attack?
Agility. Daggerheart uses it for ranged weapon attacks, while Finesse covers close precise work such as lockpicking, sleight of hand, and precise strikes. If the shot is about speed and aim at distance, roll Agility.
Can I dump Agility on a heavily armored character?
You can, and Guardians often do because Strength is their primary trait. Remember that a -1 Agility lowers your Evasion, so more attacks land and you pay for them out of armor score and your six HP slots instead.