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Draw Steel ancestry

Devil

Devil is an ancestry in Draw Steel: Charming humanoids with fiendish features and silver tongues.

Last reviewed

Key facts

Speed
5
Size
Medium (1M)
Traits
Fiendish Features, Silver Tongue, Hellish Resistance

Overview

Devils are humanoids with fiendish features such as horns, tails, pointed ears, and unusual skin tones ranging from red and blue to ashen gray. Despite their infernal appearance, Devils in the world of Draw Steel are not inherently evil. They are known for their charm, cunning, and natural talent for negotiation and persuasion. Devil characters bring a combination of social prowess and supernatural resilience to the party. Their innate charisma makes them natural leaders, diplomats, and performers, while their fiendish heritage grants them resistance to certain damage types and unique ancestry abilities.

Tips and playstyle

Best Classes: Troubadour (Presence synergy), Talent (Presence-based psionic power), Shadow (cunning and deception), Conduit (divine irony of a devil channeling divine power). Character Concepts: Charming diplomat, infernal noble, reformed trickster, silver-tongued negotiator, devilish entertainer, reluctant hero with a dark appearance. Why Choose Devil: If you want a character who excels in social situations, embraces an unusual appearance, and brings fiendish resilience to the party. Devils offer rich roleplaying opportunities around perception, prejudice, and proving yourself.

Frequently asked questions

Are Devils evil in Draw Steel?

No. In Draw Steel, Devils are a playable ancestry like any other. While their appearance is fiendish, they are not inherently evil. Their culture, upbringing, and choices define their morality, not their ancestry.

What do Devil features look like?

Devils have wide variety in their fiendish features. Horns can be small nubs or dramatic curves. Tails can be thin and whip-like or thick and muscular. Skin tones range from red, blue, purple, and gray to more unusual shades. You choose what your Devil looks like.