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Shadowrun 6th Edition artwork

Shadowrun 6th Edition

Shadowrun 6th Edition Character Sheet

Create and manage Shadowrun 6th Edition characters with an online character sheet built for actual play. Every box explained, with a field-by-field guide.

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Editable character sheet

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Shadowrun 6th Edition character sheet: every box explained

Shadowrun 6th Edition tracks eight core attributes, a unified skill list, two separate condition monitors (Physical and Stun), and the Edge economy that is central to 6E's action resolution. Augmentations, qualities, and gear round out the sheet.

Identity

alias

Your runner's street name: the identity they use on the job.

How to fill: Choose a handle that reflects your character's reputation or style.

Example: Ghost

metatype

Your species: Human, Elf, Dwarf, Ork, or Troll (each has attribute adjustments and special abilities).

How to fill: Pick a metatype during character creation. This sets your attribute ranges and starting Edge.

Example: Elf

archetype

Your runner role: what you bring to the team (Street Samurai, Decker, Rigger, Mage, Face, etc.).

How to fill: Choose an archetype or build custom. This guides your attribute and skill priorities.

Example: Decker

magicOrResonance

Whether your character is Awakened (magic), Emerged (technomancer resonance), or mundane.

How to fill: Choose during creation. Awakened characters use the Magic attribute; Emerged use Resonance; mundane characters have neither.

Example: Mundane

background

Your runner's personal history and why they're in the shadows.

How to fill: Write a brief backstory covering origin, motivation, and connections.

Attributes

body

Physical toughness, resistance to damage. Determines Physical condition monitor boxes.

How to fill: Rate 1-6 (metatype maximum varies). Higher Body means more Physical condition monitor boxes.

Example: 4

agility

Physical precision: shooting, sneaking, driving.

How to fill: Rate 1-6. The primary attribute for most combat and stealth skills.

Example: 5

reaction

Reflexes and reaction speed. Contributes to initiative (Reaction + Intuition) and defense.

How to fill: Rate 1-6. Important for everyone, critical for combat-focused characters.

Example: 4

strength

Physical power: melee damage, carrying capacity, climbing.

How to fill: Rate 1-6. Less critical for decker/mage archetypes.

Example: 2

willpower

Mental resilience: resisting magic, social manipulation, and drain. Determines Stun condition monitor boxes.

How to fill: Rate 1-6. Important for all characters; critical for magic users (drain resistance).

Example: 5

logic

Analytical thinking: hacking, electronics, medicine, engineering.

How to fill: Rate 1-6. Primary attribute for Deckers and Riggers.

Example: 6 (for a Decker)

intuition

Gut feelings, perception, and street sense. Contributes to initiative.

How to fill: Rate 1-6. Pairs with Reaction for initiative; used for Perception and many knowledge areas.

Example: 4

charisma

Social presence, charm, and force of personality.

How to fill: Rate 1-6. Primary attribute for Faces; also used for conjuring and some social skills.

Example: 3

edge

Luck, plot armor, and narrative agency. Spent to gain tactical advantages in combat and tests.

How to fill: Rate 1-7 (metatype base varies: Humans start with the highest Edge). Refreshes at the start of each session.

Example: 4

magic

Magical power (Awakened characters only). Determines spell force limits and astral perception.

How to fill: Set during creation if Awakened (starts at 6 before essence loss). Does not apply to mundane or Emerged characters.

Example: 6 (full mage)

resonance

Technomancer connection to the Matrix (Emerged characters only). Like Magic, but for the digital realm.

How to fill: Set during creation if Emerged. Does not apply to mundane or Awakened characters.

Example: 6 (technomancer)

Condition monitors

physical_monitor

Physical damage track: boxes = ceil(Body / 2) + 8. When filled, you are dying.

How to fill: Derived from Body. Mark boxes as you take Physical damage during play.

Example: 10 boxes (Body 4)

stun_monitor

Stun damage track: boxes = ceil(Willpower / 2) + 8. When filled, you are unconscious; overflow spills to Physical.

How to fill: Derived from Willpower. Mark boxes as you take Stun damage (tasers, fists, drain, etc.).

Example: 11 boxes (Willpower 5)

Qualities & gear

qualities

Positive and negative traits that define your character beyond attributes and skills.

How to fill: Select during creation. Positive qualities cost Karma; Negative ones give Karma back. Balance is key.

Example: Positive: Analytical Mind, Codeslinger (Hack on the Fly). Negative: Social Appearance Anxiety.

augmentations

Cyberware and bioware implants. Enhance attributes but reduce Essence (which caps Magic/Resonance).

How to fill: Purchase during creation with nuyen. Each piece has an Essence cost. Track total Essence loss.

Example: Cerebral Booster R2 (Logic +2, 0.4 Essence)

gear

Equipment, weapons, armor, electronics, vehicles, and drones.

How to fill: Buy with starting nuyen. Organize by category for quick reference during runs.

Example: Erika MCD-6 cyberdeck, Armor Jacket (12), Ares Predator VI

contacts

NPCs your character knows and can call on. Each has a Connection (influence) and Loyalty rating.

How to fill: Spend contact points during creation. Name each contact and describe their usefulness.

Example: Fixer (Connection 4, Loyalty 2): Jenna 'Patchwork' Reyes

lifestyle

Your standard of living: determines where you live, what you eat, and monthly costs.

How to fill: Choose a lifestyle level (Street, Squatter, Low, Medium, High, Luxury) and prepay months.

Example: Medium (5,000¥/month)

About Shadowrun 6th Edition

Shadowrun, Sixth World is the current edition of the classic cyberpunk-fantasy RPG. It is the 2080s: the Awakening brought magic back, metahumanity (elves, dwarfs, orks, trolls) walks the streets, dragons sit on megacorporate boards, and shadowrunners do the deniable dirty work the corps cannot be seen doing. You play a runner: part criminal, part specialist, part survivor, taking jobs from anonymous Mr. Johnsons in a world where the real power holds an extraterritorial charter.

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