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Shadowrun, Sixth World Skills

All 19 skills available in Shadowrun, Sixth World

Last reviewed

Choose from 19 different skills in Shadowrun, Sixth World.

Skills at a glance

SkillAttribute
Astral

Perceiving and fighting in astral space

intuition
Athletics

Running, climbing, swimming, and acrobatics

agility
Biotech

First aid, medicine, and biotechnology

logic
Close Combat

Blades, clubs, and unarmed fighting

agility
Con

Acting, disguise, impersonation, and fast talk

charisma
Conjuring

Summoning, banishing, and binding spirits

magic
Cracking

Hacking hosts, cybercombat, and electronic warfare

logic
Electronics

Computers, hardware, and software

logic
Enchanting

Alchemy, artificing, and disenchanting

magic
Engineering

Aeronautics, automotive, industrial, and nautical mechanics

logic
Exotic Weapons

Unusual weapons that don't fit other skills

agility
Firearms

Pistols, rifles, shotguns, and automatics

agility
Influence

Etiquette, leadership, negotiation, and intimidation

charisma
Outdoors

Navigation, survival, and tracking

intuition
Perception

Noticing details, dangers, and things out of place

intuition
Piloting

Ground craft, aircraft, and watercraft

reaction
Sorcery

Spellcasting, counterspelling, and ritual magic

magic
Stealth

Sneaking, palming, and camouflage

agility
Tasking

Compiling, decompiling, and registering sprites

resonance

Overview

All 19 skills in Shadowrun, Sixth World, with what each one gives your character. Open any skill for its full rules, tips, and FAQ.

All skills

astral - Perceiving and fighting in astral space

athletics - Running, climbing, swimming, and acrobatics

biotech - First aid, medicine, and biotechnology

close_combat - Blades, clubs, and unarmed fighting

con - Acting, disguise, impersonation, and fast talk

conjuring - Summoning, banishing, and binding spirits

cracking - Hacking hosts, cybercombat, and electronic warfare

electronics - Computers, hardware, and software

enchanting - Alchemy, artificing, and disenchanting

engineering - Aeronautics, automotive, industrial, and nautical mechanics

exotic_weapons - Unusual weapons that don't fit other skills

firearms - Pistols, rifles, shotguns, and automatics

influence - Etiquette, leadership, negotiation, and intimidation

outdoors - Navigation, survival, and tracking

perception - Noticing details, dangers, and things out of place

piloting - Ground craft, aircraft, and watercraft

sorcery - Spellcasting, counterspelling, and ritual magic

stealth - Sneaking, palming, and camouflage

tasking - Compiling, decompiling, and registering sprites