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Shadowrun, Sixth World Skills
All 19 skills available in Shadowrun, Sixth World
Last reviewed
Choose from 19 different skills in Shadowrun, Sixth World.
Skills at a glance
| Skill | Attribute | Summary |
|---|---|---|
| Astral Perceiving and fighting in astral space | intuition | Perceiving and fighting in astral space |
| Athletics Running, climbing, swimming, and acrobatics | agility | Running, climbing, swimming, and acrobatics |
| Biotech First aid, medicine, and biotechnology | logic | First aid, medicine, and biotechnology |
| Close Combat Blades, clubs, and unarmed fighting | agility | Blades, clubs, and unarmed fighting |
| Con Acting, disguise, impersonation, and fast talk | charisma | Acting, disguise, impersonation, and fast talk |
| Conjuring Summoning, banishing, and binding spirits | magic | Summoning, banishing, and binding spirits |
| Cracking Hacking hosts, cybercombat, and electronic warfare | logic | Hacking hosts, cybercombat, and electronic warfare |
| Electronics Computers, hardware, and software | logic | Computers, hardware, and software |
| Enchanting Alchemy, artificing, and disenchanting | magic | Alchemy, artificing, and disenchanting |
| Engineering Aeronautics, automotive, industrial, and nautical mechanics | logic | Aeronautics, automotive, industrial, and nautical mechanics |
| Exotic Weapons Unusual weapons that don't fit other skills | agility | Unusual weapons that don't fit other skills |
| Firearms Pistols, rifles, shotguns, and automatics | agility | Pistols, rifles, shotguns, and automatics |
| Influence Etiquette, leadership, negotiation, and intimidation | charisma | Etiquette, leadership, negotiation, and intimidation |
| Outdoors Navigation, survival, and tracking | intuition | Navigation, survival, and tracking |
| Perception Noticing details, dangers, and things out of place | intuition | Noticing details, dangers, and things out of place |
| Piloting Ground craft, aircraft, and watercraft | reaction | Ground craft, aircraft, and watercraft |
| Sorcery Spellcasting, counterspelling, and ritual magic | magic | Spellcasting, counterspelling, and ritual magic |
| Stealth Sneaking, palming, and camouflage | agility | Sneaking, palming, and camouflage |
| Tasking Compiling, decompiling, and registering sprites | resonance | Compiling, decompiling, and registering sprites |
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Overview
All 19 skills in Shadowrun, Sixth World, with what each one gives your character. Open any skill for its full rules, tips, and FAQ.
All skills
astral - Perceiving and fighting in astral space
athletics - Running, climbing, swimming, and acrobatics
biotech - First aid, medicine, and biotechnology
close_combat - Blades, clubs, and unarmed fighting
con - Acting, disguise, impersonation, and fast talk
conjuring - Summoning, banishing, and binding spirits
cracking - Hacking hosts, cybercombat, and electronic warfare
electronics - Computers, hardware, and software
enchanting - Alchemy, artificing, and disenchanting
engineering - Aeronautics, automotive, industrial, and nautical mechanics
exotic_weapons - Unusual weapons that don't fit other skills
firearms - Pistols, rifles, shotguns, and automatics
influence - Etiquette, leadership, negotiation, and intimidation
outdoors - Navigation, survival, and tracking
perception - Noticing details, dangers, and things out of place
piloting - Ground craft, aircraft, and watercraft
sorcery - Spellcasting, counterspelling, and ritual magic
stealth - Sneaking, palming, and camouflage
tasking - Compiling, decompiling, and registering sprites