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Cyberpunk RED artwork

Cyberpunk RED

Cyberpunk RED rules

Rules reference for Cyberpunk RED. Combat, skills, conditions, and core mechanics for quick lookup during play.

About the Cyberpunk RED rules reference

Futuristic dystopian RPG

Cyberpunk RED is high-tech, low-life cyberpunk dystopia. Exploding d10s, role abilities, Netrunning and cyberware with Humanity cost.

Cyberpunk RED checks are Stat + Skill + 1d10 vs a Difficulty Value (DV). Your Role Ability defines your specialty, and cyberware adds power at a Humanity cost. The roll flow has 3 steps: Pick Stat + Skill that matches what you're doing. Roll 1d10, add Stat + Skill, and compare to the DV. Resolve success/failure with concrete changes in the scene (access gained, alarm triggered, target down, etc.).

This page is a quick reference for Cyberpunk RED rules. It links to 4 rules topics so you can look up one mechanic without reading the whole book again.

How to use this page

  1. Use it during play: find the topic that matches the question at the table, read the short answer, then roll or move on. The Cyberpunk RED dice roller sits one click away.
  2. Open the Cyberpunk RED dice roller when a rule asks for a roll, so the result follows the same mechanic described above.
  3. Track what changes on your Cyberpunk RED character sheet, which supports 3 creation modes, so the next session starts from the current state.
  4. Move to a sibling page when the question changes: quickstart, glossary, GM resources, or advancement guide. Each one is built from the same Cyberpunk RED data, so terms and numbers match across pages.
  5. Return to the Cyberpunk RED guide for the full overview, including character creation and every tool for this game.

Nothing on this page replaces the published Cyberpunk RED rulebook. It is a working reference for the table: short summaries of the 4 rules topics listed here, plus links to the tools that act on them.